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Grabbing Resources
As a multiplayer game starts, build extra research ships and resource collectors, and aim your research toward salvage corvettes and resource controllers. Your goal is to establish a strong presence out in the playing arena, away from your mothership.
As soon as a resource controller is built, move it out into the battlefield. Bring all your collectors and salvage corvettes to its position. Collect as many resources as you can, and use your salvage corvettes to steal undefended enemy resource collectors. This is even more important than simply harassing them with scouts or interceptors. Guard your operations with whatever attack units you have built. Don't worry about mothership defense during the early stages.
Maintaining Your Presence
The biggest danger your offense will face is enemy capital ships. Locate the enemy you fear the most, and scout his mothership position. Take note of what units he is building, and respond accordingly.
Continue to pour your efforts into your outlying operations, and keep your mothership defended mainly with probes and proximity sensors. All you want is some advance warning that capital ships are on their way. Most players will attack your resource-collecting activities, not your mothership.
Establishing a Fleet
A fleet made up of only one kind of unit will suffer greatly in Homeworld's balanced environment. Each unit type has its function in your arsenal, and balancing your fleets is crucial to success. For more information on Homeworld's varied units, head over to the unit-strategies section of this game guide.
In general, the ships listed below are most effective against the ships listed next to them:
Scouts and interceptors: ion cannon frigates, destroyers, other strike craft
Attack bombers: all frigates, destroyers
Defenders: scouts, interceptors, corvettes
Light corvettes: interceptors, attack bombers
Heavy corvettes: interceptors, attack bombers, small capital ships
Multigun corvettes: all strike craft
Assault frigates: corvettes, strike craft, other frigates
Ion cannon frigates: assault frigates, destroyers
Destroyers: everything except fast or cloaked strike craft
Heavy cruisers: everything except fast strike craft (though more effective than the destroyer)
Drone frigates: all strike craft
Missile destroyers: everything except destroyers and heavy cruisers
Carriers: not very useful for its guns but rather for its other capabilities.
Briefly, fighters succeed against capital ships (except the missile destroyer), corvettes succeed against fighters, and capital ships succeed against corvettes and frigates. A fleet should therefore consist of a mix of heavy and light ships, with repair units and salvage corvettes in tow.
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ALSO
CHECK OUT
HOMEWORLD DOWNLOADABLE GAME GUIDE |
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Definitive ship and resource management strategies
Masterful movement and combat methods
Comprehensive unit information
Detailed campaign walk-through
Proven multiplayer tactics
Requires Adobe Acrobat 3.0 or higher
click
here for more info...
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