GameGuides.com Presents Homeworld Game Guide

  Introduction
Ship Management
Resource Collection
Movement & Combat
Unit Strategies
    Combat
    Resource/Specialty
Walk-through
Multiplayer
   
Unit Strategies

Every unit in Homeworld has its function and its weakness. Like chess, some pieces are more powerful than others, but even the queen ships will fall prey to the pawns, if offered no support. In this section, you'll find some information on each Homeworld craft and how to put its abilities to optimum use.

Combat Units

The ability to create balanced fleets is of prime importance, but to do so, you will need to know which units are most effective against which other units, and you'll need to know how to use tactics and guard commands to set up the most efficient fleets. Be sure to head into the ship-management and ship-combat sections of this game guide for more information on using these vessels.

Scout
Classification: Strike Craft
Race: Kushan/Taiidan
Cost: 35 RUs

screenshot
Scouts are excellent for, well, scouting. Also use scouts for early-game resource-collector harassment in multiplayer.

Don't be fooled by the low-damage, low-armor scout. Just because you gain the ability to construct interceptors, a slightly more powerful strike craft, doesn't mean you should abandon the scout completely. If you wish to "scout," and you don't need to do it quickly, build the scout instead of the probe. Both are nearly identical in cost, but the probe is a one-time-use craft with no offensive capabilities. With the scout, you can bring it back home and use it again for offense and defense.

As you might expect, in offense and defense situations, scouts are best in large groups. Just think, you can build over 100 scouts for the same amount of resource units it takes to build a single heavy cruiser. Put scouts in the wall formation against frigates and capital ships; the concentrated fire of the wall formation can obliterate the sluggish frigates and capital ships in little time. For battles against other strike craft, the X and claw formations work well. Use the sphere formation against nonhostile targets like resource collectors and controllers.

Tactics also play a large role in a scout's effectiveness. Aggressive tactics cause the scout to move slower, stay in formation, and fire its weapon more often. Putting the scout in evasive mode, though, turns up the engines at the expense of rate of fire. Keep in mind that the scout will rarely win even-numbered battles with other more-powerful strike craft. But its lower cost means you should have more strike craft than your opponent.

An excellent time to use evasive tactics is when you want to reach a position more quickly. Try this sometime: You've used a probe or scout and detected that your opponent has sent a mixed fleet toward your mothership. You take your large scout group, set them on evasive, and fly them high above and over the incoming enemies. As your opponent reaches your mothership defenses, you dive the scouts down in behind his capital ships. Put the scouts in wall formation and tear up his ships from behind. The scout's speed makes ambushes like this very possible. For an extra burst of speed, press the Z key with your scout group selected.

  
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HOMEWORLD
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GAME GUIDE
 
Definitive ship and resource management strategies

Masterful movement and combat methods

Comprehensive unit information

Detailed campaign walk-through

Proven multiplayer tactics



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