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Setting Up Resource Traps
Just as you shouldn't forget to protect your own resource collector, you should make every effort to assault the economy of your opponent. Pester your opponent's resource group early and often. Send some scouts, and attack to make sure your opponent has set his collector to aggressive tactics (so it will keep collecting and not retreat home). As the game progresses, you can either keep pestering with more craft or leave the enemy's collector alone for a while and then later send in a huge assault.
The important element in all this is scouting. Place probes and proximity sensors (these detect cloaked ships) around the area you're harvesting to get an early warning on an assault. Place the same around the area your opponent is harvesting so you know his defenses. If the defenses are weak, then send in a larger fleet of your own and eliminate the defense and the collectors. Plan two assaults, one on the resource area and another between the enemy mothership and the resource area. That way, if your opponent sends in reinforcements, you can delay them or eliminate them altogether.
Send in cloak generators and grav well generators with your assault on the resource center. Disguise the potency of your attack, and use the grav well generators to stop enemy strike craft. Scour your enemy's resource area with probes and scouts to eliminate any proximity sensors (so you can safely send in cloaked vessels). You can also leave the proximity sensors intact and just pilot your cloaked ships around their detection.
Also remember that Homeworld is played in all three dimensions. Don't send your enemy-resource-group attack force in a straight line on the imaginary 2D plane. Instead, send part of your force from above or below, part straight in, and perhaps another part from the other side. You could split your enemy's resource-collector defenses and have an easy assault on the collectors.
A final important note: Don't lose an entire capital-ship group just to eliminate your opponent's resource collector. Losing a heavy cruiser (at a cost of 3700 resource units) just to eliminate a single resource collector (at a cost of 650 resource units) isn't worth it.
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ALSO
CHECK OUT
HOMEWORLD DOWNLOADABLE GAME GUIDE |
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Definitive ship and resource management strategies
Masterful movement and combat methods
Comprehensive unit information
Detailed campaign walk-through
Proven multiplayer tactics
Requires Adobe Acrobat 3.0 or higher
click
here for more info...
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