Icewind Dale Game Guide
Chapter One: Character Creation
Before beginning to create a character, you should know what you want him or her to be. Your choices during each step of the creation process should reflect the type of adventurer you want to create; don't just choose a halfling, for example, because you're on your sixth character and have no halflings in your party.

Gender
Your choice of gender has absolutely no impact on events in the game. The only affected options are character portraits and in-game appearance. You can even give a male character a female voice, if you're so inclined.

Race
A character's race is much more important than his gender. Different races have different classes open to them as well as the choice of dual- or multiclassing. Most also have benefits or penalties. Choose a race that not only allows the class to which you're going to assign a character, but will let it excel.

Humans
Racial benefits/penalties: No level limitations (Although level limitations do not come into play in Icewind Dale, they may in a future expansion pack or sequel to which you may import your characters.)
Available classes: All
Available multiclasses: None, although humans can dual-class at any time

Elves
Racial benefits/penalties: Resistance to charm/sleep spells, can see in the dark through infravision, +1 when using bow or long sword, +1 dexterity, and -1 constitution
Available classes: Fighter, ranger, cleric, druid, mage, thief, and specialist mage
Available multiclasses: Fighter/thief, fighter/mage, mage/thief, and fighter/mage/thief

Half-elves
Racial benefits/penalties: Infravision and limited resistance to charm/sleep spells
Available classes: Fighter, ranger, cleric, druid, mage, thief, bard, and specialist mage
Racial benefits/penalties: Fighter/thief, fighter/cleric, fighter/mage, mage/thief, cleric/mage, fighter/druid, cleric/ranger, fighter/mage/thief, and fighter/mage/cleric

Gnome
Racial benefits/penalties: Infravision, resistance to magic, +1 intelligence, and -1 wisdom
Available classes: Fighter, cleric, thief, and specialist mage
Available multiclasses: Fighter/thief, fighter/cleric, fighter/illusionist, illusionist/thief, cleric/illusionist, and cleric/thief

Halfling
Racial benefits/penalties: Very resistant to magic and poison, infravision, +1 when using slings, +1 dexterity, and -1 strength
Available classes: Fighter, cleric, and thief
Available multiclasses: Fighter/thief

Dwarf
Racial benefits/penalties: Infravision, resistance to magic and poison, +1 constitution, and -1 charisma
Available classes: Fighter, cleric, and thief
Available multiclasses: Fighter/thief and Fighter/cleric

Different races are better suited to different classes. For example, dwarves make excellent fighters, as they receive a +1 constitution bonus and their charisma penalty is irrelevant for a fighter, while gnomes aren't as good choices, as they gain no real bonuses applicable to battle. Choose wisely.

 
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