Icewind Dale Game Guide
Chapter Six: Walk-through
Welcome to the Dale! Before we begin the walk-through, please note that this is not a complete reference to everything you can do in Icewind Dale. Rather, it is a guide that will take you through the travels, quests, and battles necessary to complete the game. Reading this section straight through is not recommended, as it will give away many of the game's surprises, and what fun is that? Refer to the walk-through as needed, using it for advice on how to get past that boss you just can't beat or for a clue on what to do to open that secret door. Following this part of the guide word-for-word will not only drain most of the fun out of the game, it'll take all of the role-playing out. You'll go through the journey, missing most of the subquests. Only use this if you get stuck!

Prologue
Welcome to Easthaven! You'll quickly find that all is not well in this peaceful village. But, before attempting to venture out and vanquish all evil in Faerūn, take some time to explore the town and equip your party a little better (regular quarterstaffs aren't the best weapon for fighters to carry).

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The Winter's Cradle Tavern offers you the opportunity to meet some of Easthaven's inhabitants as well as complete a quick little quest.
Easthaven
By now, you've likely met Hrothgar, pretty much the undeclared leader of this neck of the woods. He's an honorable fellow, though not as intelligent as he thinks...

He wants you to get your bearings, then go see him at his house to discuss some business. Let's get on with it. You're currently in the Winter's Cradle Tavern, so let's meet some of the more outgoing denizens of Easthaven.

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The village of Easthaven is, or was, a peaceful fishing village.
First, speak to Grisella and find out about her little problem with the fire beetles having a party down in her cellar. Offer to help her and immediately descend the stairs in the northeastern corner of the tavern. There are four beetles down here, none of which should offer your party a challenge. Take them out and go back to Grisella for a little reward. Be sure to speak with one of the townspeople (they all say the same things, so only one is necessary), preferably with a few different race characters with decent charisma, as they'll say different things to different races. Also talk to Hildreth Highhammer to find that she'll be joining you on Hrothgar's expedition. Now, it's time to explore the town of Easthaven a bit. Exit the tavern.

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I wonder if the cave full of orcs had anything to do with the caravan's disappearance?
First, head to the building immediately to your right, Pomab's Emporium. From here, you can equip yourself for the coming adventuring. Be sure to buy weapons for which your characters have specialization and give a helmet to everyone who can wear one. After leaving Pomab's, head down to the bridge in the southeastern section of the city and speak with the young boy Damien.

He'll tell you of some monsters that have taken his fish and ask you to get it back for him. Before going on this subquest, be sure you've equipped yourself at Pomab's, or you'll have a tough time of it. Let's go investigate. Continue south past the bridge and clear out the goblins waiting on the southernmost portion of the map. Be sure to loot the bodies and pick up Damien's fish, then head back to Damien for an experience reward. Afterward, go to Hrothgar's house, two doors west of the Winter's Cradle.

He'll inform you of his expedition to Kuldahar as well as of a missing caravan. Since the expedition isn't ready to leave yet, let's look into this caravan problem. Head back to where you dispatched the goblins for Damien and continue down the road to the east, off the map.


 
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