Welcome to the Dale! Before we begin the walk-through, please note that this is not a complete reference to everything you can do in Icewind Dale. Rather, it is a guide that will take you through the travels, quests, and battles necessary to complete the game. Reading this section straight through is not recommended, as it will give away many of the game's surprises, and what fun is that? Refer to the walk-through as needed, using it for advice on how to get past that boss you just can't beat or for a clue on what to do to open that secret door. Following this part of the guide word-for-word will not only drain most of the fun out of the game, it'll take all of the role-playing out. You'll go through the journey, missing most of the subquests. Only use this if you get stuck! Prologue Welcome to Easthaven! You'll quickly find that all is not well in this peaceful village. But, before attempting to venture out and vanquish all evil in Faerūn, take some time to explore the town and equip your party a little better (regular quarterstaffs aren't the best weapon for fighters to carry).
By now, you've likely met Hrothgar, pretty much the undeclared leader of this neck of the woods. He's an honorable fellow, though not as intelligent as he thinks... He wants you to get your bearings, then go see him at his house to discuss some business. Let's get on with it. You're currently in the Winter's Cradle Tavern, so let's meet some of the more outgoing denizens of Easthaven.
He'll tell you of some monsters that have taken his fish and ask you to get it back for him. Before going on this subquest, be sure you've equipped yourself at Pomab's, or you'll have a tough time of it. Let's go investigate. Continue south past the bridge and clear out the goblins waiting on the southernmost portion of the map. Be sure to loot the bodies and pick up Damien's fish, then head back to Damien for an experience reward. Afterward, go to Hrothgar's house, two doors west of the Winter's Cradle. He'll inform you of his expedition to Kuldahar as well as of a missing caravan. Since the expedition isn't ready to leave yet, let's look into this caravan problem. Head back to where you dispatched the goblins for Damien and continue down the road to the east, off the map.
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