G A M E S P O T

GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
Level X: Landing at White Falls

Your Units
Berserks
Bowmen
Dwarves
Journeyman
Alric (computer-controlled)

Enemy Units
Thrall
Ghôls
Soulless
Wights

Goal
Fight your way up the beach.
Take out the two cannon crews in the stronghold to the south.

Walk-through
1. This mission is time-sensitive; if the bombardment goes on too long, the ship, with Alric aboard, will sink, so you haven't a second to lose. Move quickly, save often and don't dawdle.

2. As you emerge from the surf, immediately Dwarf the approaching Thrall into the dunes. MAP

3. Take your entire force and move it quickly eastward down the beach along the surf line. Change direction frequently to avoid being hit by cannon fire. When you reach the far-east end of the beach, turn south. Note that there are numerous ways to get off the beach, but this seems to be the most scantily defended. MAP

4. Proceed south until you see a pair of Soulless nests guarding the exit from the beach. Set up your Bowmen on a hill, if possible, and run a single Berserk back and forth in front of the Soulless. The Berserk will draw their fire while your Bowmen pick away. Work quickly and fire uphill if you absolutely must. Time is short. Remember that Fire Arrows are very effective against Soulless as long as they aren't hovering over sand, which doesn't burn. MAP

screenshot
Run your Berserks back and forth to distract the Soulless while you pepper them with your Bowmen.
5. Once these nests are clear and you have punctured any wandering Wights, move south through the pass and stop to fight any Thrall, Wights, or Ghôls who attack you en route. Don't spend too much time worrying about the Wights; waiting for them to come into range wastes valuable time. MAP

6. You will soon see the stronghold off to the west. Setup outside the door for a wave of Ghôls and Thrall who are waiting for your arrival. MAP

7. Enter the stronghold and turn north to the ramps leading up to the cannon nests. Beware more Thrall, Ghôls, and Fetches guarding the courtyard. MAP

8. March your entire team of Berserks up one of the ramps and target the Ghôl manning the cannon. Don't trifle with the other units stationed up there, and don't be too intimidated by the Dwarf heads they throw at you. You'll have plenty of time to hack them once the crucial Ghôl is dead. MAP

9. Next, climb the other ramp and repeat this procedure. When both cannons are silenced, the mission ends. MAP

Next, Level XI: Through the Ermine next