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GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
7. Continue northeast until you see an arc of Myrkridia guarding a doorway marked by a pair of torches. Move north of the doorway and set up defensive positions on a small incline. Run a unit up to the Myrkridia, but do not attack. As you approach, a line of Dwarves will emerge from the doorway, lay Satchel Charges, and do away with most of the Myrkridia. You can mop up the mess. MAP

8. Enter the torch room and deal with any ghosts lurking around the fire pits. MAP

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Don't attack this ring of Myrkridia. Bring your Dwarves forward until you see a trio of ghost Dwarves emerge and prepare to attack the Myrkridia. When the bombs go off, move in to finish the job.
9. Next, move one or two units at a time south through the Stygian Knight gauntlet. These statues will come to life if you touch them, so be careful to hold tight to the center of the path. You will see a company of Berserk ghosts run into the ring of light. If you don't engage them, they will leave you alone. MAP

10. Once all of your units are through, step into the ring of light. You'll be transported to another part of the catacombs. MAP

11. When you emerge, head east. You may have to deal with many waves of Bowmen, but it's nothing you shouldn't be able to handle. Heal often and don't forget to use your Fire Arrows on the ghostly Bowmen. MAP

12. As you pass a circle drawn on the floor, a large battalion of Berserks will rush down the hall. It may look overwhelming, but all you need to do is rush your Berserks forward: most of the ghost Berserks will disappear leaving you to fight but a handful. MAP

13. Continue east, drawing out the Myrkridia who guard the crown. They won't leave the room, but you can draw them near the door and bomb them with your Dwarves and Bowmen. Despite their large numbers, you should be able to handle them with impunity if you stay out of the room itself unless necessary. MAP

14. Once the coast is clear, bring your troops in and have one of your Journeymen pick up the crown by clicking on it. MAP

Next, Level XVII: Redemption next