8. Enter the torch room and deal with any ghosts lurking around the fire pits. MAP
10. Once all of your units are through, step into the ring of light. You'll be transported to another part of the catacombs. MAP 11. When you emerge, head east. You may have to deal with many waves of Bowmen, but it's nothing you shouldn't be able to handle. Heal often and don't forget to use your Fire Arrows on the ghostly Bowmen. MAP 12. As you pass a circle drawn on the floor, a large battalion of Berserks will rush down the hall. It may look overwhelming, but all you need to do is rush your Berserks forward: most of the ghost Berserks will disappear leaving you to fight but a handful. MAP 13. Continue east, drawing out the Myrkridia who guard the crown. They won't leave the room, but you can draw them near the door and bomb them with your Dwarves and Bowmen. Despite their large numbers, you should be able to handle them with impunity if you stay out of the room itself unless necessary. MAP 14. Once the coast is clear, bring your troops in and have one of your Journeymen pick up the crown by clicking on it. MAP |