![]() |
14. Head south, converting and murdering as you go until you find a shallow pass across the river; it's in the middle of the peninsula, facing to the northeast. MAP 15. Head north through this final landmass, bearing west as you reach the top of the map. More Myrkridia, Fetches, and Soulless patrol this area. MAP 16. Eventually, you will see a gathering of Myrkridia, Fetches, Soulless, and Giant Myrkridia to the north. Take a position on one of the high hills directly south of this congregation. MAP 17. Send a unit (preferably the Deceiver to convert one of the pack of Myrkridia) forward to draw this group down the hill and toward your troops. Be careful not to get caught in the Giant Myrkridia's bomb attack. MAP 18. As this attack passes, lick your wounds and prepare for the final attack. You will find the Tain Shard scantily defended now, but you will need to make sure that at least the Deceiver is in no danger of expiring. MAP 19. Send the Deceiver to grab the Shard and your units will transport to safety. MAP |