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GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
10. When the coast is clear, have the Deceiver pick up the pyramid-shaped crystal in the north of the room. MAP

11. Proceed south until you see a passage lined with obelisks. If you try to pass your troops through here, they will be fried by electricity - surely, there must be a trick. The Deceiver, holding the pyramid crystal, should walk to the center of the passage. He will, thus, attract all of the electricity while the Crystal renders him immune to its effects. Now you may walk the rest of your troops through the passage. When the last unit is safely through, move the Deceiver forward into the next room. MAP

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After the Deceiver picks up the pyramid crystal, send him between the obelisks. While the lighting attacks him (the crystal renders him immune), walk the rest of your forces through safely.
12. Set up a defensive formation south of the skull tower and send the Deceiver forward to confront the Summoner. He will bring forth a rush of Myrkridia to greet you and will continue to conjure one at a time until you dispose of him. MAP

13. Take care of the first wave and inch toward the Summoner, eliminating his servants as quickly as possible. When you get close, it's time to rid the world of him. MAP

14. The Summoner can teleport any unit that comes in contact with him, but he can only do it one at a time. Converge your melee units on him and bring the Deceiver in right behind them. A few of your units may be transported beyond the electric obelisks, but you will be sure to fell the Summoner. When the loathsome man is dead, you will be transported to … uh-oh. MAP

Next, Level XX: Murder of Crows next