Your Units Bowmen Berserks Dwarves Heron Guards The Deceiver (computer-controlled) Enemy Units Mauls Ghôls Soulless Wights Myrkridia Shades Soulblighter Goal Free all your prisoners, including the Deceiver. Walk-through 1. You wake to find yourself in Soulblighter's prison camp. MAP 2. The Fallen Lord himself is "questioning" some prisoners southeast of you. You do not want to approach him, because you are completely unequipped to face, let alone beat, him. In fact, one of your underlying goals in this mission is to prevent any Ghôls from escaping your attack and alerting Soulblighter. You will face him in due time. MAP 3. You begin in control of a bunch of Bowmen who find their cage unlocked by the Shade Phelot (perhaps under the Deceiver's control). MAP 4. Move these units very quickly to the northwest corner of this room and get ready to focus your fire on each Maul you see. Fortunately, you will only have to face one at a time and should have no trouble bringing them down with only these Bowmen. Just make sure you line them up so each has a clear shot - every one will count. MAP 5. Once you're sure the coast is clear, walk south to the door of the first Berserk holding pen. The door will open as you approach and you will have immediate control over these units. MAP 6. Sneak around to the last cell in this compound, and lure the nearby Ghôls into an arrow trap. Free the last group of Berserks and incorporate them into your pre-sets. MAP 7. Exit this compound to the west and move south until you come to the edge of this raised area (next to a tent and campfire). MAP 8. To the west and below you, you should see a Maul and some Ghôls and Soulless sitting around a fire, guarding a cell cut into the rock. Send your Berserks down to draw these units out and pepper them with arrow fire from above. Rush your Berserks in to cut open the bars and release some Dwarves. MAP 9. You may run into wandering gangs of Myrkridia as you sneak around this compound. Take care of them as efficiently as possible. MAP
11. Move to the camp just south of the above compound, making sure to entrap the Ghôls before they snitch to their boss. Move troops to cover both exits to this area, exactly as above, and knock the Ghôls out. Beware, however, their Pus Packet grenades. Free the Heron Guards imprisoned here and send them to the cell with the healing roots to stock up. Heal any injured units while you have the chance. MAP |