G A M E S P O T

GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
Level III: Down a Broken Path

Your Units
Warriors
Bowmen
Dwarves
Villager (Rurik, computer-controlled)

Enemy Units
Thrall
Soulless
Ghôls

Goals
Follow and escort Rurik to the gates of the Town of Tallow.

Walk-through
1. You will need to protect the unarmed and foolhardy Rurik, and lead him to the safety of Tallow. If he dies, your mission is over. It's not as difficult as it sounds to keep him alive. He won't stray too far from you; if you stop, he will only wander so far before he just stands and waits for you to make your move. You cannot control him, but you can hold him up. MAP

screenshot
Sprint up the hill to the right of your starting point to funnel all the immediately arriving opposition into a nice, easy destructible bunch.
2. Begin by following Rurik up the road to the northwest, but don't go too far. Scale the hill to the east of the road and have all your units climb as far up as possible. Set up your Bowmen at the hill's highest point and keep your Warriors around for backup. Position your Dwarves lower down on the hill to chuck grenades at the Thrall that will be trudging up the hill below you. Beware Soulless and Ghôls approaching from the right; use your Warriors for defense and snipe at the Soulless with your Bowmen. MAP

3. When all opposition is cleared out, resume walking up the road to the northwest. The ahead road splits: take the north (left) fork. If you're not sure which way to go, consult the road sign, or just follow Rurik. MAP

4. Pause on the small hill at the intersection. You may have to mop up a Soulless or Ghôl or two, and another wave of Thrall and Ghôls will eventually appear from the west. MAP

Next, Level III, continued next