G A M E S P O T

GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
Level IV: Into the Breach

Your Units
Bowmen
Warriors
Dwarves
Pathfinder Dwarf

Enemy Units
Ghôls
Dark Archers
Brigands
Thrall
Stygian Knights

Goal
Penetrate the outer defenses of the Baron's castle.
Sneak your Pathfinder Dwarf into the castle to lower the drawbridge.
Enter the castle and enter the keep gate.

Walk-through
1. Similar to the way you began the previous level, immediately move your troops off-road high onto the hill to the southeast of the road. Ghôls will set upon you from all sides, so be ready to defend from the front and the rear. MAP

2. Once the Ghôl parade is over, return to the road and follow it to the northeast until you reach a three-way intersection. Turn to the north to face the open gate of the town outside the Baron's Keep. Set up your Dwarves on either side of the road just north of the intersection, with your Warriors lined up between them in a Deep Encirclement formation. MAP

3. Waiting for you inside the walls are a few squads of Thrall and some Dark Archers with Fire Arrows. Bring your Bowmen forward and send Fire Arrows behind the Thrall as they advance to meet you. When you retreat, they will return to their previous position, walking through the flames. If, however, they follow you, lead them back into the Dwarf crossfire. If any survive, bring in the Warriors. MAP

screenshot
Chuck and duck fire arrows to thin out the pack of Thrall and bring the Dark Archers into attack range.
4. You can feint and retreat to coax the Dark Archers into spending their Fire Arrows, or you can draw them out, too (they usually follow the Thrall), and attack them with your Warriors. MAP

5. Once you wipe out these enemies, reinforcements will arrive from the southeast to fortify your troops. When these new units join your ranks (don't forget to incorporate them into your pre-sets), march them forward to the base of the drawbridge. The Brigands guarding it will retreat inside and close the drawbridge. Hmmm, problem. MAP

6. Fortunately, the solution arrives as the camera pans to the west revealing a Pathfinder Dwarf sneaking along the Keep's dock. Sneak him up the path toward the Keep's side door. When you reach the door, stand back from it until it opens. Head through it, but don't touch anyone, or your position will be revealed and your mission will fail. Be sure to listen to the scintillating conversation about a turnip. MAP

Next, Level IV, continued next