G A M E S P O T

GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
High Ground

Use high ground to your advantage whenever possible; it increases range dramatically and forces opposing units to venture into your range before you come into theirs. Bowmen and Soulless should never fire uphill, particularly at other projectile units; their effectiveness is greatly reduced.

Dwarves also benefit from high ground. It increases their range and eliminates the chance of a Cocktail rolling back down toward its thrower.


Fire and Retreat

Learn it, live it, love it. The fire-and-retreat maneuver is an essential tactic with projectile units, especially Dwarves. This allows your units to avoid damage and fire at units that might otherwise be too close.

First, target an opposing unit. As soon as your unit goes into its firing motion, select a point behind and off to one side of his current position. He will launch his missile and immediately retreat to a new spot.

This method prevents your Bowmen and Dwarves from being standing targets while firing and allows Dwarves in particular to launch more Cocktails by keeping a distance between them and their targets.

You will need substantial open ground behind your units to perform this move, but you will have a hard time winning without mastering this tricky technique.


Conserving Your Forces

The corollary to the fire-and-retreat rule applies to melee units, which fight with unwavering efficiency until they perish, and are many times more effective in large groups.

With these facts in mind, you can conserve your force by always keeping your weaker melee units toward the back of your ranks. They are much more vulnerable, but no less capable of dealing damage than your healthy forces. Keep a fresh line of melee units up front and the weaker ones behind, and that way when you engage the enemy - whether ranged attackers or other melee units - your healthier units will absorb some of the damage as all of your units move in to attack. Possible exceptions to this rule include fighting against Trow, which tend to kill their targets in one hit. Against foes like these, you may as well present your injured forces first in an effort to conserve your healthier troops.

This strategy demands considerable micromanagement, but it can often mean the difference between defeat and victory.

Next, Target Decoys, Feints, and Camera Movement next