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The Myrkridia are a savage, lupine race revived by the Summoner. They possess terrifying speed and a lightning-fast shredding attack that can turn a Warrior or even a Berserk into pulp in a matter of seconds. Try to soften them up from a distance with Bowmen and then Dwarves, but be ready to bring up your melee troops for protection from the fleet-footed Myrkridia. Myrkridia do have some weaknesses that can be used against them. When severely wounded, Myrkridia will pause, paralyzed by a blinding rage. This moment gives you a chance to finish off the severely wounded opponent. ![]() Giant Myrkridia Really big Myrkridia, the same size as a Trow, who can not only rip apart legions with their bare hands, but can kill from afar by casting a magical handful of exploding skulls. Their explosive attack is extremely hard to defend against; it is fast, wide, and extremely destructive, and will kill weaker units like Bowmen and Dwarves in masses. ![]() Though not undead, Giant Myrkridia are immune to Deceiver's Blinding Dream.
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The Shades, Soulless, and the Stygian Knights
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