Neverwinter Nights Game Guide
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General Strategies Prelude Chapter Walk-Throughs Cheat Codes Table of Contents

The Haunted Crypt

A-To Haunted Forest
B-Gate Levers
C-Exit Portal

The Haunted Crypt.

This crypt is full of moderately difficult undead--zombie lords, skeleton mages, and, especially, the ghoul ravagers on the central walkways. To open the locked gates, use the levers located to the east and the west. On the north side you'll find more undead and a sarcophagus that will summon a mummy when opened. Be sure to check behind the altar for more loot before leaving.

Charwood

A-To Haunted Forest
B-Mayor's Office
C-Inn
D-To Castle Jhareg

The cultist in the inn.

Talk to Quint at the gates. He'll say some cryptic things about the dead, the children, and his brother, Karlat. Inside the gates, you'll find everyone is just as confused and confusing. In the mayor's office, talk to Mayor Mobley. He is a bit more coherent, but he isn't much help. Still, his defensive nature should tell you that something is strange in Castle Jhareg.

Before entering the castle, visit the inn to the north. Inside you'll find a strange man (7th-level sorcerer) who seems to have been affected by too much time in this city. If you can make some persuasion checks, you'll learn that he is a member of the cult. Either way, he'll eventually attack you. Take the Charwood cultist's journal from his body.

Castle Jhareg

A-To Charwood
B-Central Passage
C-Side Passages
D-The Guardian
E-Quint's Chambers
F-Karlat's Chambers

The chest in the foyer contains a riddle and a key. The key will open one of the doors, and the "correct" door is the center one. The side passages are filled with creatures, while the center corridor is straight and safe to the north end of the floor.

In the northern room you'll meet the guardian, who will address you as "judge" and give you the key that unlocks the brothers' chambers. You must return with an oath from each brother and determine who is at fault for Charwood's strange situation.

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