Quint's Chambers
A-To Castle Jhareg B-Quint's Key C-Quint's Bedroom D-Quint Jhareg E-Library F-Alchemist's Laboratory |
You primary goal in Quint's chamber is to find Quint himself and get the signed oath. His chamber is filled with undead guards--including a bodak that guards him. You'll find his key in a small alcove on the northern side of the central chamber, and you'll find his journal in his bedroom. Kill the bodak and unlock the door behind it. Talk to Quint to receive his side of the story and his sworn oath.
You also will want to grab the Imaskarran Tome of Death from a chest in his library, and you can follow the recipes in his alchemist's laboratory to create some potions.
Karlat's Chambers
A-To Castle Jhareg B-Karlat's Key C-Library D-Storage Room E-Summoning Chamber F-Karlat Jhareg G-Tome of Fire |
Karlat's Chambers are a bit more interesting--and informative. You'll find his journal in a chest in the library (also be sure to read the large book) and his key in a storage room on the west side of his chambers. Once you've read his journal and found his key, unlock the door to the southern room to obtain his oath. Be sure to ask him about his journal and Belial.
With these oaths, you have satisfied the guardian's request. But you don't have the full story. To get the full story, find Karlat's Burning Wand (in the chest with his key), the Protection Wand, and a fire beetle's belly (in the northeast storage room). Go to the summoning room and use the Protection Wand to cast Protection from Alignment on yourself. Put the fire beetle's belly in the brazier, then use Karlat's Burning Wand to cast Burning Hands on the brazier. Belial will appear, and you can question him. Get his sworn oath, then return to the guardian.
You have several choices when it comes time to pass judgment. You can blame Quint or Karlat. If you have Belial's oath, you can acquit them both and blame Belial. As for the fate of the phylactery, take it or have it destroyed. If you blame Quint or have the guardian keep the phylactery, Charwood will remain trapped in time. Otherwise, it will vanish, and you'll be given a reward upon leaving the castle.