The Chronicles of Riddick: Escape from Butcher Bay Game Guide
General Strategies Packs of Smokes
Weapons and Combat Collectibles
Walk-Through Download this Guide

The Pit

Objective: Get out of the Pit.

A warning indicates that your flashlight will only remain active for six minutes. That’s an important fact but there are creatures lurking in the pit--dangerously fast creatures called dwellers. It’s best to work quickly through the pit. This keeps you a step ahead of the dwellers (though you’ll encounter them no matter what) and the six minute deadline. Also be on the look out for explosive barrels. Shoot barrels near dwellers to explode your enemies.

From the start position, move through the hall and around the right corner. Quickly drop into the hole. Go left then around the corner to the right. If you encounter any creatures, blast them with the shotgun. Check behind you periodically to ensure no creatures have caught up with you.

You need to find this valve handle within the tunnels of The Pit.

Move all the way down this hall to the intersection at the back. Turn left and around the next left corner and find the valve handle in the rear corner. Continue to be on the look out for dwellers. You’re likely swarmed by this point. Aim the shotgun at close-range to ensure dweller slaughter.

Retrace your steps back to the intersection where you turned left. Turn right then take the first left up the staircase. Take the first left and turn left into the next hallway. Go all the way to the end of the hall and find a path to the left. Find the broken gate terminal at the end of this hall. Use it to place the valve handle and use it to open the gate.

Before moving into the next section, search the dead-end hall for a pack of smokes.

Cross the catwalk and continue to shoot the dwellers. As you follow the sole corridor, check down a short hall on the left for pack of smokes #15. Follow the main hall into the next section.

Pope Joe’s Den

Follow Pope Joe onto the lift then follow the strange preacher to his den. He offers to help you but only if you’ll find his blessed voicebox. Grab flares from the box; useful if you lose the flashlight and need illumination. There’s also a health unit if you need it. Return to the elevator and use the controls.

At the bottom, go down the left hallway. Follow it into a room containing a couple dwellers (shoot the barrel!). Spot the hole on the right side. Through the hole you’ll find pack of smokes #16 and a health unit cartridge.

Pope Joe helps you in a big way if you find his blessed voicebox.


Return to the room and go right. Find the blessed voicebox in the back corner. It’s a radio. When you grab it, the dwellers emerge. Fight your way back to the elevator and return to Pope Joe’s den. As a reward you receive eyeshine, the ability to see in the dark.

Dark Tunnels

Objective: Find the exit into "Pigsville," the guard quarters.

Eyeshine will help you spot hidden items, specifically packs of smokes.

Use eyeshine to illuminate the tunnel and keep it on. Move out and face the right tunnel. Spot the dwellers in the distance. Blast them when you move within shotgun range. Continue moving straight down the hall until you encounter an area to the left with a barrel. Go toward the barrel then left. Shoot more dwellers ahead. Check the area on the left (near the fence) for pack of smokes #28. Look on the right side and find the ladder. Ascend the ladder to the top and into the next section.

Showers

Objective: Get to the Spaceport Hangar.

You can turn off your eyeshine in this well-lit shower. However, be ready to toggle it on in darkness. Move toward the shower exit quietly in sneak mode. You can hear a guard in the first stall on the left. Don’t bother him or he’ll come out (like don’t turn out the lights!). Continue down the hall and find the light switch just outside the locker room.

Switch off the lights and a guard will come turn them back on. Hide and use eyeshine to see when the guard comes out of the locker room. Disable him with a neck break. Drag his body into the darkness if necessary. One more guard patrols the locker room with a flashlight. Sneak up behind him when he moves away and take him out with a silent neck break.

Raid the guards’ lockers for items.

Search lockers for money, a pack of smokes #29, and a guard casual outfit. Put on the civilian clothes. If you didn’t cause a commotion and are wearing the guard clothes then the other guards patrolling the section won’t bother you and you won’t set off alarms--a good thing! Otherwise be prepared to fight your way out.

Exit the locker and go right. You could go left as the right route isn’t mandatory but it nets you a vent tool which can be used to gain supplies from the guard supply room. Use the health unit on the back wall. Turn left and move through the room and past the clueless guards. Jump down the hole in the back left corner of the room. Find the vent tool in the room’s center.

Grab this vent tool. It’ll help you later in the level.

Go to the other side and open the vent hatch. Toggle eyeshine on to see in the dark shaft. Navigate to the ladder and go up. Continue through to the grate. Push out and drop into the next room. You’re back in the previous room but now with a vent tool. Exit (the health unit is on your left) and go right. Move into the guard’s quarters.

Go through the hallway on the right. Pass the guys harassing their friend in the elevator. In the next room, go around the center section and through the narrow hallway. There’s a guard standing post here; it’s Adenoid and he’s in front of a guard supply room.

Continue around to the right. There are two guards here. One sits down in the far right alcove and the second patrols the hallway. When both are facing away, jump over the railing on the left side. Flip on eyeshine and maneuver to the vent. Open it and crawl through.

Get inside this room with the help of the vent tool. Now steal more stuff from the guards!

Drop through the grate and into the supply room. Grab the light guard armor and weaponry. Search the left side of the room for pack of smokes #30. Use the keypad to exit the front door. With light guard armor on, Adenoid won’t bother you.

Return to the previous alcove with the sitting guard. Use the retinal scanner. It doesn’t work which sets off the nearby guards. If you hide in the darkness on the left side near the litter, the guards won’t see you. Use sneak mode. Once the guards pass, race down the hall on the right and into the next section.

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