Sacrifice Game Guide
 
Introduction
General/Combat Strategies
Campaign Strategies
Charnel Missions
Stratos Missions
Crucible Mission
Appendices
Guide Contents
Crucible Mission
Appendices
Guide Contents
Appendix B: Spell Statistics

This section features the complete list of Sacrifice spells with the name, level, corresponding god, mana cost, and brief description. For more on each spell, consult the mission walk-throughs of this game guide.

Spell Name

Level

God

Mana Cost

Description

Air Shield

2

Stratos

400

Protective spell that creates an aura - that deflects projectiles and pushes enemies back - around the wizard.

Animate Dead

4

Charnel

300

Resurrects a blue soul into the creature that it used to be. It takes time to resurrect the creature, but it's faster than gathering the soul and summoning the creature again.

Blind Rage

8

Pyro

1,800

Causes units to fight against the nearest creature; most effective against a tight cluster of enemy units (or guardians).

Bombardment

7

James

1,500

Area-of-effect spell that drops large boulders onto the target.

Bore

9

James

1,800

Opens a hole in the earth, eliminating any creature and soul under the area of effect. The spell doesn't work on structures, like manaliths, and wizards are simply teleported to safety.

Bovine Intervention

8

James

1,800

Basically a large cow bomb is dropped on the target, either gibbing or stunning the affected creatures.

Chain Lightning

4

Stratos

800

Lightning that can travel through several creatures in a single shot. Best used against a tightly packed group of creatures (especially lower-level creatures).

Charm

8

Persephone

1,800

Charms an enemy creature into joining Persephone.

Cloudkill

8

Stratos

1,600

Creates an electrical storm over the designated target. Lasts several seconds; it can also damage friendly units if they're too close.

Death

9

Charnel

1,800

Summons a grim reaper with knives as hands. Instantly kills any creature it contacts, including friendly creatures.

Demonic Rift

5

Charnel

1,000

Spell that inflicts health and mana damage to enemy targets in the area.

Dragonfire

4

Pyro

800

Summons a dragon made of fire that swoops and attacks multiple opponents. Can catch enemy targets on fire for further damage.

Erupt

4

James

800

Erupts a small area of ground, causing damage.

Ethereal Form

2

Persephone

400

Casts temporary invincibility on your wizard.

Explosion

5

Pyro

1,000

Explodes the ground under the intended target, causing damage through fire and shrapnel.

Fence

7

Stratos

1,400

Erects an electrified fence, which damages any units that attempt to cross.

Fireball

1

Pyro

300

Hurls a fireball at the designated target.

Fireform

2

Pyro

400

Creates an aura of flame around your wizard used for protection and attacking - just run next to enemy units!

Firewall

6

Pyro

1,200

Places a wall of flame on the designated target. It damages any creatures that pass through.

Freeze

3

Stratos

400

Freezes the target unit in a block of ice. Temporary effect.

Frozen Ground

6

Stratos

1,200

Freezes the ground at the designated target. The ground then freezes all nearby units for a temporary time.

Grasping Vines

3

Persephone

500

Vines entangle target creatures, leaving them temporarily immobile and highly vulnerable.

Halo of Earth

5

James

1,000

A circle of rocks hurls from the wizard into nearby units.

Healing Aura

6

Persephone

1,200

Heals nearby friendly creatures.

Insect Swarm

1

Charnel

300

Launches a swarm of insects at the designated target.

Intestinal Vaporization

8

Charnel

1,800

Explodes targeted creature.

Lightning

1

Stratos

200

Shoots a bolt of lightning at the designated target.

Meanstalks

9

Persephone

1,800

Stalks grab and toss nearby enemy units, causing heavy damage and confusion.

Plague

7

Charnel

1,500

Plague clouds of disease drop on the enemy (and can affect nearby friendly creatures) within the area of effect.

Protective Swarm

2

Charnel

400

A shroud of insects protects the wizard from attack; can be used as an offensive weapon if you walk near enemy units.

Rain of Fire

7

Pyro

1,500

A rain of fire and flaming rock falls upon the designated target, damaging anything within the area of effect.

Rain of Frogs

5

Persephone

1,000

A rain of frogs drops on the area of effect; the frogs maneuver to the nearest unit and cause sluggishness and explosion damage.

Rainbow

4

Persephone

300

Heals friendly creatures quickly.

Rings of Fire

3

Pyro

500

Summons a ring of fire around the target creature, causing damage.

Rock

1

James

300

Tosses a rock at the designated target.

Skin of Stone

2

James

400

Protective spell that provides its casting wizard extra resistance to damage.

Slime

3

Charnel

500

Affected target is slowed by the viscous slime, making them more vulnerable to attack.

Soul Mole

3

James

50

Cast on friendly blue souls to retrieve them quickly.

Soul Wind

5

Stratos

500

Cast on friendly blue souls to retrieve them quickly; can also damage nearby enemy units.

Tornado

9

Stratos

1,800

Summons an incredible tornado to snare enemy creatures. The spell provides extra time to organize, regroup, and convert enemy souls - enemies caught in the tornado can't counterattack.

Vinewall

7

Persephone

1,500

A wall of vines ensnares nearby units, making them more vulnerable to attack.

Volcano

9

Pyro

1,800

A mammoth volcano erupts on the designated target, causing heavy area effect damage from fire and rock.

Wailing Wall

6

Charnel

1,200

Summons a wall of wailing souls that drains mana from the creatures stuck within.

Wall of Spikes

6

James

1,200

Creates a wall of sharp spikes, causing damage to nearby units or any attempting to cross.

Wrath

1

Persephone

300

Shoots a bolt of energy, causing light damage.


 
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