Spell Name |
Level |
God |
Mana Cost |
Description |
Air Shield |
2 |
Stratos |
400 |
Protective spell that creates an aura - that deflects projectiles and pushes enemies back - around the wizard. |
Animate Dead |
4 |
Charnel |
300 |
Resurrects a blue soul into the creature that it used to be. It takes time to resurrect the creature, but it's faster than gathering the soul and summoning the creature again. |
Blind Rage |
8 |
Pyro |
1,800 |
Causes units to fight against the nearest creature; most effective against a tight cluster of enemy units (or guardians). |
Bombardment |
7 |
James |
1,500 |
Area-of-effect spell that drops large boulders onto the target. |
Bore |
9 |
James |
1,800 |
Opens a hole in the earth, eliminating any creature and soul under the area of effect. The spell doesn't work on structures, like manaliths, and wizards are simply teleported to safety. |
Bovine Intervention |
8 |
James |
1,800 |
Basically a large cow bomb is dropped on the target, either gibbing or stunning the affected creatures. |
Chain Lightning |
4 |
Stratos |
800 |
Lightning that can travel through several creatures in a single shot. Best used against a tightly packed group of creatures (especially lower-level creatures). |
Charm |
8 |
Persephone |
1,800 |
Charms an enemy creature into joining Persephone. |
Cloudkill |
8 |
Stratos |
1,600 |
Creates an electrical storm over the designated target. Lasts several seconds; it can also damage friendly units if they're too close. |
Death |
9 |
Charnel |
1,800 |
Summons a grim reaper with knives as hands. Instantly kills any creature it contacts, including friendly creatures. |
Demonic Rift |
5 |
Charnel |
1,000 |
Spell that inflicts health and mana damage to enemy targets in the area. |
Dragonfire |
4 |
Pyro |
800 |
Summons a dragon made of fire that swoops and attacks multiple opponents. Can catch enemy targets on fire for further damage. |
Erupt |
4 |
James |
800 |
Erupts a small area of ground, causing damage. |
Ethereal Form |
2 |
Persephone |
400 |
Casts temporary invincibility on your wizard. |
Explosion |
5 |
Pyro |
1,000 |
Explodes the ground under the intended target, causing damage through fire and shrapnel. |
Fence |
7 |
Stratos |
1,400 |
Erects an electrified fence, which damages any units that attempt to cross. |
Fireball |
1 |
Pyro |
300 |
Hurls a fireball at the designated target. |
Fireform |
2 |
Pyro |
400 |
Creates an aura of flame around your wizard used for protection and attacking - just run next to enemy units! |
Firewall |
6 |
Pyro |
1,200 |
Places a wall of flame on the designated target. It damages any creatures that pass through. |
Freeze |
3 |
Stratos |
400 |
Freezes the target unit in a block of ice. Temporary effect. |
Frozen Ground |
6 |
Stratos |
1,200 |
Freezes the ground at the designated target. The ground then freezes all nearby units for a temporary time. |
Grasping Vines |
3 |
Persephone |
500 |
Vines entangle target creatures, leaving them temporarily immobile and highly vulnerable. |
Halo of Earth |
5 |
James |
1,000 |
A circle of rocks hurls from the wizard into nearby units. |
Healing Aura |
6 |
Persephone |
1,200 |
Heals nearby friendly creatures. |
Insect Swarm |
1 |
Charnel |
300 |
Launches a swarm of insects at the designated target. |
Intestinal Vaporization |
8 |
Charnel |
1,800 |
Explodes targeted creature. |
Lightning |
1 |
Stratos |
200 |
Shoots a bolt of lightning at the designated target. |
Meanstalks |
9 |
Persephone |
1,800 |
Stalks grab and toss nearby enemy units, causing heavy damage and confusion. |
Plague |
7 |
Charnel |
1,500 |
Plague clouds of disease drop on the enemy (and can affect nearby friendly creatures) within the area of effect. |
Protective Swarm |
2 |
Charnel |
400 |
A shroud of insects protects the wizard from attack; can be used as an offensive weapon if you walk near enemy units. |
Rain of Fire |
7 |
Pyro |
1,500 |
A rain of fire and flaming rock falls upon the designated target, damaging anything within the area of effect. |
Rain of Frogs |
5 |
Persephone |
1,000 |
A rain of frogs drops on the area of effect; the frogs maneuver to the nearest unit and cause sluggishness and explosion damage. |
Rainbow |
4 |
Persephone |
300 |
Heals friendly creatures quickly. |
Rings of Fire |
3 |
Pyro |
500 |
Summons a ring of fire around the target creature, causing damage. |
Rock |
1 |
James |
300 |
Tosses a rock at the designated target. |
Skin of Stone |
2 |
James |
400 |
Protective spell that provides its casting wizard extra resistance to damage. |
Slime |
3 |
Charnel |
500 |
Affected target is slowed by the viscous slime, making them more vulnerable to attack. |
Soul Mole |
3 |
James |
50 |
Cast on friendly blue souls to retrieve them quickly. |
Soul Wind |
5 |
Stratos |
500 |
Cast on friendly blue souls to retrieve them quickly; can also damage nearby enemy units. |
Tornado |
9 |
Stratos |
1,800 |
Summons an incredible tornado to snare enemy creatures. The spell provides extra time to organize, regroup, and convert enemy souls - enemies caught in the tornado can't counterattack. |
Vinewall |
7 |
Persephone |
1,500 |
A wall of vines ensnares nearby units, making them more vulnerable to attack. |
Volcano |
9 |
Pyro |
1,800 |
A mammoth volcano erupts on the designated target, causing heavy area effect damage from fire and rock. |
Wailing Wall |
6 |
Charnel |
1,200 |
Summons a wall of wailing souls that drains mana from the creatures stuck within. |
Wall of Spikes |
6 |
James |
1,200 |
Creates a wall of sharp spikes, causing damage to nearby units or any attempting to cross. |
Wrath |
1 |
Persephone |
300 |
Shoots a bolt of energy, causing light damage. |