Sacrifice Game Guide
 
Introduction
General/Combat Strategies
Campaign Strategies
Charnel Missions
Stratos Missions
Crucible Mission
Appendices
Guide Contents
Crucible Mission
Appendices
Guide Contents
Chapter 3: Charnel Missions

Charnel, the self-proclaimed god of death and strife, isn't the nicest guy on the block, but he does offer an interesting array of units and spells. His animate dead and wailing wall spells make Charnel well worth a look - though you're headed down the path of evil, siding with the pariah of pestilence. Charnel begins his campaign by freeing a powerful necromancer and then attempts to launch offensives against Persephone and James while gaining the favor of the flame-minded Pyro.

Charnel Mission 1

Mission Title: Solis, site of an ancient dragon burial ground

Objective 1: Summon 12 fallen
Objective 2: Gangrel must survive

Mission Attributes: +2 to Charnel, -1 to Persephone, -1 to James, -1 to Stratos, -1 to Pyro
New Units: Scythe, fallen, locust
New Spells: Insect swarm

Charnel hopes to summon a powerful, eccentric necromancer known as The Ragman. Unfortunately, The Ragman is currently chained in a cave guarded by a dragon named Sirocco. You must drive away the dragon with Charnel's low-level ranged unit, the fallen, and use the gangrel (a superpowered scythe) to break the chains that bind The Ragman. You begin with an assortment of Charnel's low-level units, the melee scythe, ranged fallen, and air locust. Gangrel must survive the mission, so keep a specific eye on him when you engage in combat.

screenshot
Summon 12 fallen to complete the mission.
Begin the mission by approaching the mana fountain ahead. Construct a manalith to start the mana flowing, which will be used for casting spells and summoning creatures. To assist in the mana flow, summon a manahoar, which acts like a bridge between you and the manalith - as long as the manahoar remains near your wizard, your mana will continue to recharge. Summon additional scythes, fallen, or locusts and group your creatures according to type or in a single preset. Assign these creatures to guard your wizard (do the same with your manahoars) and proceed past the manalith and go west toward a village, honoring the god James.

A few of James' low-level units guard the village. Before moving against the harmless farmers, battle the village defenders. After they're killed, convert their red souls with sac-doctors and produce additional fallen when the souls become available. You need 12 fallen in order to complete the main mission objective of freeing The Ragman. Though you will need to maintain a squad of four to five scythes, you should use other souls for fallen to meet your primary goal.

Now head east from your starting position to locate more defenders and another village. Terminate the defenders and the farmer for additional souls - convert them into your own and summon fallen when they're ready. At some point in the mission, you spot the dragon Sirocco, who moves in the direction of The Ragman's cave. Continue to explore the map and destroy enemy manaliths (replace them with your own) and any of James' guards.

Replace all converted souls with fallen to reach the magic mark of 12 as quickly as possible. If you still haven't met the mark, seek out additional villagers and defenders until you can produce a full complement of 12 fallen. As soon as you have 12 fallen, you're whisked away to The Ragman's cave, and the battle automatically takes place. The 12 fallen drive Sirocco away, and the gangrel busts the chains binding The Ragman, who's released and automatically speaks with Charnel at the end of the mission.


 
« Previous Page Charnel Missions (cont.) »