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The Zerg Swarm - Units and Structures
Evolution Chamber
The Evolution Chamber is required before you can morph Creep Colonies into Spore Colony anti-air defenses. Otherwise, the Evolution Chamber is responsible for evolving upgrades for Zerg ground units. Zerglings and Ultralisks benefit greatly from melee attack upgrades, while Hydralisks become more potent with improved missile attack. All Zerg ground units become tougher from carapace upgrades, but make sure to evolve weapons upgrades first.
Hit Points | 750 | Time to Build | 40 | Cost | 75m 0g | Requires | Hatchery | Special Options | Upgrade Melee Attack
Level 1 100m 100g Time 266
Level 2 150m 150g Time 298 Requires Lair
Level 3 200m 200g Time 330 Requires Hive
Upgrade Missile Attack
Level 1 100m 100g Time 266
Level 2 150m 150g Time 298 Requires Lair
Level 3 200m 200g Time 330 Requires Hive
Evolve Carapace
Level 1 150m 150g time 266
Level 2 225m 225g time 298 (requires Lair)
Level 3 300m 300g time 330 (requires Hive)
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Next: Creep Colony, Sunken Colony, and Spore Colony
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