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The Zerg Swarm - Units and Structures
Larva
| Strengths: Heavily armored; produced at no cost; morphs into all Zerg units
Weaknesses: Docile |
The mindless Zerg Larva will appear intermittently about your Hatchery, Lair, or Hive, and feast on the nutrients in the immediate vicinity. Up to three Larva will be present around your Hatchery at any one time. These docile creatures are remarkable in that they are imbued with the genetic code of all other Zerg strains and may morph into any other Zerg breeds at will, provided you have the resources required for the transformation. All you must do first is produce the structure that supplies the genetic code to the Larva - for instance, the Hydralisk Den or Defiler Mound - and that particular transformation will become an option.
Hit Points/Size | 25/small | Armor/Strength | Zerg Carapace 10 | Special Options | Morph into Drone
Morph into Overlord
Morph into Zergling Requires Spawning Pool
Morph into Hydralisk Requires Hydralisk Den
Morph into Ultralisk Requires Ultralisk Cavern
Morph into Mutalisk Requires Spire
Morph into Queen Requires Queen's Nest
Morph into Defiler Requires Defiler Mound
Morph into Scourge Requires Spire
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As your Larva transform, more Larva will be born to replace them. In this fashion, you may have up to five Zerg units hatching simultaneously, lending the Zerg an important advantage of speed over both the Terrans and the Protoss who may only produce units one at a time from any given structure. But at the same time, your Hatchery becomes your lifeline; if it is destroyed, not only does your flow of resources cease, but so does your ability to produce new workers and warriors. To circumvent this possibility, aspire to build additional Hatcheries as soon as possible.
Next: Drone
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