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Missions Guide
Episode I - Terran Campaign: Rebel Yell
1. Wasteland
This is a quick mission that will give you a good handle on some of the management skills you learned in the tutorial. You'll begin with a pack of Marines and SCVs; your first priority is to locate Marshall Jim Raynor, whom you'll find to the southeast of your starting position. Proceed further south and watch out for Zerglings lurking about. Your Marines should dispatch them easily, especially with Jimmy's assistance.
| Practice deploying Spider Mines with Jim Raynor's modified Vulture Hoverbike |
You'll find a small Terran base to the south near to a mineral patch. Order your SCVs to begin mining the resources. You may wish to make more SCVs to speed up the gathering process. Construct your Barracks when resources permit, then simply produce five more Marines to complete the mission. While your Marines are training, experiment with Jimmy's bike. Deploy a Spider Mine and try to lure some Zerglings in to watch how it works. If Jimmy's bike takes damage, bring it back to base and repair it with an SCV.
2. Backwater Station
Start gathering minerals right away and build SCVs until you have two units mining per one mineral patch. Build an Engineering Bay and begin upgrading your Marines' weapons. Eventually, construct a Refinery and start mining some more Vespene Gas. Use Jimmy's souped-up bike to scout the area, but don't go too far just yet. Once you assemble a squad of around a half dozen Marines, proceed up the ramp to the north. You'll encounter a pack of Zerglings around a Creep Colony, but these should pose little threat. You'll find a lone Terran base here, complete with Academy. The Academy lets you train Firebats from your Barracks as well as build a Comsat Station attachment for your Command Center. Fill your Bunkers with three Marines and a Firebat (just for practice, your position will likely not be attacked), then continue gathering resources and producing a force of Marines and Firebats. Research the U-238 Shells at the Academy and then go for Stim Packs. Once the SCVs at your original base run out of minerals, remember to send them up north to your new position.
| This Infested Terran Command Center is your primary target |
Use your two Comsat Stations to sweep the area intermittently. Notice the Infested Command Center at the northeast corner of the map and locate a route to get there. Once you've assembled a dozen Marines and a half dozen or more Firebats, send them forth toward the target. Keep the Firebats in front; they'll make short work of any Zerglings that stand in your way, though the Marines will be helpful dealing with Hydralisks. Send Jimmy Raynor with your strike force if you want, as he makes for a powerful ally. Your force should reach the Infested Command Center with minimal casualties. Proceed to destroy the overwrought structure and victory is yours.
Next: 3. Desperate Alliance and 4. The Jacobs Installation
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