Missions Guide

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STARCRAFT
  Race Overview
  General Strategies
  Missions Guide
    Terran Campaign: Episode I
      1. Wasteland
      2. Backwater Station
      3. Desperate Alliance
      4. The Jacobs Installation
      5. Revolution
      6. Norad II
      7. The Trump Card
      8. The Big Push
      9. New Gettysberg
      10. The Hammer Falls
    Zerg Campaign
    Protoss Campaign
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

7. The Trump Card
The object of this mission is to bring the Psi Emitter, by means of an SCV, to the Confederate Beacon. You'll find that Beacon on the east side of the map, identified by an orange dot. You begin in control of a large base, most of which is on a southwestern island. You have a Starport and Science Facility past a bridge to the north, along with Lieutenant Kerrigan and an SCV carrying the Psi Emitter. Order Kerrigan and the SCV back to the safety of your main base, then lift off the Starport and Science Facility and fly them to your base as well. They'll come under fire from enemy Bunkers, but you can save them before a deadly force of Siege Tanks arrives to lay waste to the Starport's isolated Control Tower. Meanwhile, you have several Supply Depots positioned past your main base's eastern bridge. You cannot save those from the enemy Siege Tanks, but you can pull the defending Marines back to base rather than sacrifice their lives needlessly. Remember that spot - once your defenses are fortified, you will return there and take it back.

 
Use Bunkers, Siege Tanks, and Spider Mines to hold your position
Quickly build more SCVs and begin gathering resources. Fill your Bunkers with Marines. Make a few more SCVs and build those structures you don't yet have, including an Academy and an Armory. Upgrade your infantry and vehicle weapons. Be prepared for small ambushes consisting of Marines and Firebats. Add a Machine Shop to your Factory and build an additional Factory as soon as you can. Research Siege Tech as well as Spider Mines. You must seal off the three bridges leading to your base. To this end, you want a Bunker with four Marines at each of these points, plus a Missile Turret and a Siege Tank positioned behind it in siege mode. If the enemy threatens to break past these defenses, bring in an additional Siege Tank or construct another Bunker.

 
A combination of Goliaths and Siege Tanks will let you press north into the heart of the enemy base
When you feel your base is sufficiently well defended, create a force of Siege Tanks and Goliaths. Support them with a Science Vessel. Send them across the eastern bridge to establish and plant them beyond the resources there, then send in SCVs to establish a new Command Center and Refinery. Start gathering the minerals and Vespene Gas as soon as you can. Build a Bunker and Missile Turrets for defense and plant a couple of Siege Tanks up the ramp on high ground. Place a Missile Turret nearby and station an SCV there to repair anything that comes under fire. Fill the Bunker with Marines and send reinforcement tanks as necessary. Bring in some Vultures and mine the choke point leading to this new base. Don't hesitate to use your fast-moving Vultures to lure enemies into the kill zone you've established.

You may wish to build another Factory at this point. You should have plenty of resources, your defenses should be impenetrable, and your vehicle and infantry weapons should be maxed out. Make as many Supply Depots as necessary and start turning out Marines, Goliaths, and Siege Tanks to mount your assault. Once you have around a dozen of each, move them beyond your eastern base and attack! Send your Marines in the front lines, followed by your Goliaths. Keep a Science Vessel or two nearby to detect cloaked enemy Wraiths and use their Defensive Matrix ability to bolster your forces. Bring the Siege Tanks in last, and place half of them in Siege Mode. Advance them in ranks as you press your way into the enemy base. Though the enemy will throw huge numbers of Goliaths, Siege Tanks, Marines, and even a Battlecruiser right back at you, your force should be powerful enough to make its way north to the beacon, razing everything in its wake. Once you've cleared a path to the beacon, you can walk your SCV right onto it to win the mission. In the off chance that SCV is destroyed, simply send another to pick up the Psi Emitter and proceed.



Next: 8. The Big Push