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The Human
Campaign:
Mars Resistance, Imperial Knights
and Cybrids, Against the Cybrids
Mission #6: Under the Gun
Pick up your fourth squadmate. The building where the refugees are is
randomly located within the city. Unfortunately, it doesn't really matter,
as the whole thing is a trap. As soon as you find the supposed buildings,
a few enemy vehicles will appear around the buildings, while Imperial
artillery shells start arriving from the valley beyond. Quickly take out
the local Imperials while protecting the convoy, which now must get to
Nav Bravo. However, you must be far ahead of the convoy to be much good
- take one of your squadmates with you to scout ahead - way ahead - of
the convoy, and leave the other two to finish off whatever Imperials are
left in the rear. Have them join up with you when they are done.
You'll soon run into three
Paladins guarding the path to Nav Bravo, so you'll need as much firepower
as possible. Consequently you must also encounter the paladins as soon
as possible; again, scout as far ahead as you can once you leave the city.
Mission #7: Beheading the
Snake
Bring the LTADS along again, they'll come in handy. The city is heavily
guarded, but you can start using the artillery on the two turrets at the
corners facing you. Beware of the proximity mine field, which is laid
out between the downward slope into the city, though you can fool some
of the patrols by having them run into it attacking you if you get there
attention. Now, move into the city, and you'll notice quite a lot of activity
in the form of a few Imperial hercs are running around. Use your teammates
to take them out while you can target the other two missile turrets safely
between buildings.
Navarre's headquarters in the
police headquarters is located in the northwest portion of the city, but
you'll want to inspect it last - the other buildings have some goodies
you'll want to investigate first.
Next: Imperial knights and cybrids
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