The Cybrid Campaign: Earth
Mercury and Luna, Earth

Mission #9: Arrive//Freeze//Burn
Ah, time to visit Earth. You're given the big adjudicator for your trip to Earth, which you can use to make more pounding attacks without being so versatile. Bring along ECM jammers, too.

Again, you have the option to land at one of three drop points, but which one you select really doesn't matter. You've been tasked to destroy the generators at each of the three nav points, all of which are guarded by a number of Imperial knights and other human forces, some of them quite strong. The bases are also defended by turrets, which you may need to take out before approaching the generator. After you've done this to all three nav points (note that only the generator must be destroyed), the mission is finished.

Mission #10: Gather//Retrieve
The cybrids want to harvest some humans, and your squad has been picked for the job. Head to nav point 001, and you'll be greeted by a basilisk, gorgon, and a minotaur. After their destruction, scan all the buildings at nav point 001; you should find five buildings with human inhabitants and destroy the communications facility. Head on to nav point 002, where you'll be attacked by a knight's apocalypse and myrmidon.

The base at nav point 002 is split into military and civilian areas. Head around to the military side and destroy the communications facility. This will bring a rush of defenders, so take them out quickly and start quick scanning the civilian areas. Twenty-eight humans are required.

 
  It's time to hunt for some humans.
   

Mission #11: Escort//Insert
Take along the thermal diffusion jammer. This time around, you must protect the nexus as it makes its slow way to the extraction point at nav point 002. Two myrmidons and a paladin will attack the convoy in the canyon near nav point 001, then a second attack will come from the opposing side of the convoy.

Soon, you'll be redirected to nav point 003 as two minotaurs charge in to attack from a mountain pass. Send in your squad, but don't bother going yourself. Another attack of basilisks will come in soon after, from another mountain pass in front of the convoy, so you must stay especially sharp. You may need to redirect one or more of your squadmates from the minotaurs if you feasible. Near nav point 003, a knight's gorgon will be your final opponent.

Next: Missions #12 and #13next