Introduction | The Game | Equipment | Misc & Credits
4. Cvars

This is a list of Western Quakeł cvars that are not present in vanilla Quake 3, or are different in some way. WQ3 incorporates most of the cvars from Neil Toronto's Unlagged 2.01, but only the most important ones are listed here. See Unlagged201_readme.txt for details.

4.1 Server-Side Cvars

Cvar Default Value Description
g_gametype 0 Sets the current gamemode. The duel and bank robbery gamemode cannot be set manually, they can only be started by loading a du_ or a br_ map.
(0 = deathmatch, 1 = duel, 3 = team deathmatch, 4 = round teamplay, 5 = bank robbery)
fraglimit 20 Sets the fraglimit (used in deathmatch and team deathmatch).
scorelimit 10 Sets scorelimit (used in round teamplay and bank robbery).
duellimit 3 Sets the duellimit (used in duel).
timelimit 0 Sets the timelimit (0 = no limit).
du_enabletrio 0 Enables trios (duels with 3 players at once) when set to 1.
du_forcetrio 0 Forces trios to be set up whenever possible when set to 1.
g_redteamname "Lawmen" Sets the name of the lawmen team.
g_blueteamname "Outlaws" Sets the name of the outlaw team.
g_roundtime 4 Sets the timelimit of a round in round-based games (0 = no limit).
g_chaseonly 0 Disables free spectator mode if set to 1.
g_deathcam 1 Enables the deathcam when set to 1.
g_specsareflies 1 If set to 1 spectators are visible and look like flies.
g_splitChat 1 If set to 1, living players cannot see what spectators or dead players are saying.
g_delagHitscan 1 Enable lag compensation for hitscan weapons.
g_smoothClients 1 Smooth out movement for clients that skip because they have a bad connection.
bot_noBR 0 Disables automatic (bot_minplayers) adding of bots in bank robbery when set to 1.
bot_noDuel 0 Disables automatic (bot_minplayers) adding of bots in duels when set to 1.



4.2 Client-Side Cvars

Cvar Default Value Description
cg_impactparticles 2 Sets the level of particles (0 = none, 1 = few, 2 = normal).
cg_gunsmoke 1 Enables more releastic gun smoke effects when set to 1.
cg_addguns 1 Adds additional guns the playermodels are carrying when set to 1.
cg_flysound 0 If the player is a spectator the flysound will be played when set to 1.
cg_talksound 1 Select the talk sound. 0 = off, 1-4 = various sounds.
cg_showescape 1 Shows hint where to find the escape area when carrying a money bag in the bank robbery mode.
cg_hitmsg 1 Enable messages saying where you hit an enemy.
cg_ownhitmsg 1 Enable messages saying where you were hit.
cg_delag 1 Enable delagging for hitscan weapons.



5. Frequently Asked Questions

Q: I'm trying to load a map and then an error occurs saying something about "hunk allocate failed". What can I do?
A: Either start wq3 using a direct link (shortcut, see 2.1 Getting Started on how to create a shortcut) , or modify your q3config.cfg (in the baseq3 and westernq3 folder) and change com_hunkmegs to at least 96.

Q: I'm trying to connect to a server and I'm always getting an "client command overflow" error. How can I fix that?
A: Try to delete your q3config.cfg in the westernq3 folder and make a copy of the backup.cfg, renaming it to q3config.cfg. That should work.

Q: I think the maps are looking too bright on my PC. What can I do about this?
A: Set "r_overbrightbits" to 0 and the maps won't be so bright anymore.

Q: How do I reload akimbo pistols?
A: Hold down your reload button (default R) and then press the primary fire button to reload the left pistol and the secondary fire button for the right pistol.

Q: I bought a scope. How can I use it?
A: First you have to make sure that you have a sharps rifle and the scope, because the sharps rifle is the only rifle in the mod that works with a scope. Then select the sharps and press your "use scope" button (default enter).

Q: How can I unmount a gatling gun?
A: Just press your secondary fire button.

Q: How can I use a gatling gun standing around somewhere?
A: Move close to it, point your crosshair at it and press your use key (default E).

Q: What do I have to do in the bank robbery mode?
A: In short : Either you have to rob one of the two safes in the map or you have to defend them.

Q: How can I open a safe in bank robbery mode?
A: Try using dynamite =)

Q: I'm an outlaw in bank robbery mode, why do I have to protect the bank?
A: If the robbing team wins the round, then the two teams swap sides. Just imagine the town is now run by the gangsters and the good guys have to free it/ get the stolen money back.

Q: I don't see any weapons after a duel starts.
A: You have to draw your pistols manually. Just press the "2" key and press fire to draw your weapons.


6. Credits

6.1 Iron Claw Interactive (ICI) Members - WQ3 development up to and including b2.0

Spoon - Code, Maps, Models
Lt. Frag - Maps
Lixus - Maps
DeadKennedy - Maps
Fakey - Design
KroKoFox - Music
General Tso - News, Weapons Info
Deimos - Web
Drakhon - Public Relations


6.2 ICI's Beta Testers

Mite, Zeroburn, Johan_90, Ebola_D, KageMurai, Jussuf, Abomb,
RedNeckerson, Humbolt, Crusty, Xanieth, Nixon, [Z]KrOno, JazzD,
Jack9911, Sonic, Xerxes, Joshua, Zakk, Argonath, Chico, nE9n, r1z1b1z1



6.3 ICI's Special Thanks

Werwurm for modeling the S&W Schofield
Mr. Klumpen for modeling the Colt Lightning and the Shotgun
Hawk for modeling the Gatling Gun
Neil Toronto for the release of his unlagging code
Heiko Munk for doing the menu-music
Planet Multiplayer (www.planet-multiplayer.de) for giving us a webserver
JOLT online gaming (www.jolt.co.uk) for giving us a betatest-server


6.4 Smokin' Guns (SG) - WQ3 development after b2.0

ReD NeCKersoN - Mapper - Site Admin
L3th4l - Webmaster, Mapper, Textures
breli - Mapper
torhu - Coder
sig11 - Coder
hika - Coder
BNT - Modeler
El vAkonD - Coder - inactive


6.5 SG's Beta Testers

aquarius, Caffeine, Chico, Clink Eastward, Dadamungo, DeUgli, dolny, Don Antonio, English Rose, Hellrider, jakmanjak, M.R., Old&intheWay, Pardner, rev_blueduck, Shadoku, steel


6.6 SG's Special Thanks

ICI for letting us continue work on WQ3
Spoon for fixing the smoke effects
DeUgli for creating some custom sounds
Evil Fustin for promo movies
Simon (Sock) O'Callaghan over at Simland for resources used from his POM map
Map Center for their great texture packs
Neil Toronto for the release of his unlagging code
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