Civilized, farmland
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Bakeneko Houou Nian Yaoguai

Yipyip

Booka

Galluvix

Owl

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Civilized, farmland
common 0 - 61 ) 62 - 123 ) 124 - 185 )Corix 186 - 247 )Fox 248 - 308 )Giant Centipede 309 - 370 )Human 371 - 370 )Raccoon 371 - 370 )Sheep uncommon 371 - 416 ) 417 - 462 ) 463 - 509 ) 510 - 556 ) 557 - 602 )Ankheg 603 - 648 )Battle Corgi 649 - 648 )Hawk 649 - 648 )Owl 649 - 648 )Skitterbird 649 - 648 )Weasel rare 649 - 663 ) 664 - 679 ) 680 - 695 ) 696 - 711 ) 712 - 726 ) 727 - 742 ) 743 - 757 ) 758 - 772 ) 773 - 787 )Asnae 788 - 802 )Bakeneko 803 - 818 )Booka 819 - 834 )Brownie 835 - 850 )Dire Bat 851 - 865 )Earth Qwril 866 - 880 )Galluvix 881 - 880 )Goblin 881 - 880 )Houou 881 - 880 )Ogre 881 - 880 )Orc 881 - 880 )Peuchen 881 - 880 )Quil 881 - 880 )Wolf 881 - 880 )Wyvern very rare 881 - 885 ) 886 - 890 ) 891 - 895 ) 896 - 900 ) 901 - 905 ) 906 - 910 ) 911 - 915 ) 916 - 921 )Aaleear 922 - 927 )Bakwanee 928 - 932 )Barghest 933 - 937 )Barrow Bat 938 - 942 )Basilisk 943 - 947 )Behir 948 - 953 )Berbalang 954 - 958 )Bulette 959 - 963 )Chain Worm 964 - 968 )Chimera 969 - 973 )Factotum 974 - 978 )Gumberoo 979 - 983 )Jarhdel 984 - 989 )Kruthik 990 - 994 )Nalusa Falaya 995 - 999 )Nian 1000 - 999 )Nkosi 1000 - 999 )Ratfolk 1000 - 999 )Redspawn Arcaniss 1000 - 999 )Tavi 1000 - 999 )Tressym 1000 - 999 )Yaoguai 1000 - 999 )Yipyip
d1000 Spoor Table for   Civilized, farmland

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 5 )(undefined) 6 - 20 )Aberration 21 - 246 )Animal 247 - 417 )Beast 418 - 433 )Dragon 434 - 486 )Fey 487 - 501 )Fiend 502 - 517 )Giant 518 - 615 )Humanoid 616 - 824 )Magical Beast 825 - 855 )Monstrosity 856 - 861 )Monstrous Humanoid 862 - 871 )Outsider 872 - 999 )Vermin

Profile for  Civilized, farmland

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Berbalang
Berbalang
 
Aberration
Quil
crawling insect
Medium
Quil
Factotum
Large
Factotum
Gumberoo
quadruped
Large
Gumberoo
Nalusa Falaya
biped
Medium
Nalusa Falaya
Yipyip
Small
Yipyip
 
Animal
Corix
avian
Tiny
Corix
Raccoon
dexterous mammallian quadruped
Small
Raccoon
Sheep
Small
Sheep
Wolf
lupine
Medium
Wolf
Wolf
lupine
Medium
Wolf
Battle Corgi
canine
Small
Battle Corgi
Hawk
Hawk
Hawk
Hawk
Owl
Owl
Owl
Owl
Barrow Bat
chiropteran
Medium
Barrow Bat
Jarhdel
quadruped
Medium
Jarhdel
 
Beast
Fox
Tiny
Fox
Fox
Tiny
Fox
Weasel
Tiny
Weasel
Weasel
Tiny
Weasel
 
Dragon
Wyvern
Wyvern
Wyvern
Wyvern
 
Fey
Booka
winged biped
Tiny
Booka
Brownie
Brownie
Brownie
Brownie
Aaleear
biped
Small
Aaleear
 
Fiend
Bakeneko
Small
Bakeneko
 
Giant
Ogre
Ogre
Ogre
Ogre
 
Humanoid
Human
biped
Medium
Human
Goblin
Goblin
Goblin
Goblin
Orc
Orc
Orc
Orc
Nkosi
biped
Medium
Nkosi
Ratfolk
... that walks like a man
Small
Ratfolk
Ratfolk
... that walks like a man
Small
Ratfolk
Tavi
Small
Tavi
 
Magical Beast
Asnae
quadruped
Small
Asnae
Dire Bat
Medium
Dire Bat
Dire Bat
Medium
Dire Bat
Earth Qwril
Tiny
Earth Qwril
Galluvix
Tiny
Galluvix
Houou
avian
Tiny
Houou
Ankheg
Ankheg
Ankheg
Ankheg
Skitterbird
flying insect
Medium
Skitterbird
Basilisk
Basilisk
Basilisk
Basilisk
Behir
Behir
Behir
Behir
Bulette
Bulette
Bulette
Bulette
Chimera
Chimera
Chimera
Chimera
Tressym
winged feline
Tiny
Tressym
 
Monstrosity
Peuchen
winged serpentine
Medium
Peuchen
Peuchen
winged serpentine
Medium
Peuchen
Kruthik
Small
Kruthik
Nian
Large
Nian
Redspawn Arcaniss
Medium
Redspawn Arcaniss
Yaoguai
biped
Huge
Yaoguai
Yaoguai
biped
Huge
Yaoguai
 
Monstrous Humanoid
Bakwanee
Small
Bakwanee
 
Outsider
Barghest
Barghest
Barghest
Barghest
 
Vermin
Giant Centipede
Giant Centipede
Giant Centipede
Giant Centipede
Chain Worm
insectoid myriapod
Large
Chain Worm