Desert, cave
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Yipyip

Rock Reptile

Obion

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Desert, cave
common 0 - 66 )Cave Locust 67 - 133 )Giant Centipede uncommon 134 - 183 )Cactus Slime 184 - 234 )Cave Moray 235 - 284 )Cave Scorpion 285 - 334 )Crag Spider 335 - 385 )Darkmantle 386 - 435 )Gangler 436 - 486 )Gruen 487 - 536 )Piercer 537 - 586 )Rock Reptile 587 - 637 )Shocker Lizard 638 - 687 )Skittermaw 688 - 737 )Troglodyte rare 738 - 754 )Adhaesus 755 - 771 )Cave Drake 772 - 787 )Groi 788 - 804 )Obion 805 - 821 )Ophinix 822 - 838 )Payawinthar 839 - 855 )Phantom Fungus 856 - 871 )Shockbat 872 - 888 )Shriezyx 889 - 904 )Shrill 905 - 921 )Sporali very rare 922 - 927 )Achaierai 928 - 932 )Adallantine 933 - 938 )Cave Fisher 939 - 944 )Cloaker 945 - 949 )Eviscerator Beetle 950 - 955 )Grell 956 - 961 )Grue 962 - 967 )Gump 968 - 972 )Hook Horror 973 - 977 )Khargra 978 - 983 )Mukradi 984 - 988 )Quil 989 - 994 )Tonberry 995 - 999 )Yipyip
d1000 Spoor Table for   Desert, cave

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 73 )(undefined) 74 - 135 )Aberration 136 - 401 )Animal 402 - 452 )Beast 453 - 469 )Dragon 470 - 520 )Fey 521 - 570 )Humanoid 571 - 677 )Magical Beast 678 - 888 )Monstrosity 889 - 917 )Monstrous Humanoid 918 - 967 )Ooze 968 - 977 )Outsider 978 - 994 )Plant 995 - 999 )Undead

Profile for  Desert, cave

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Achaierai
very rare
Phantom Fungus
rare
Shocker Lizard
uncommon
 
Aberration
Yipyip
Small
very rare
Grell
Medium
very rare
Quil
Medium
very rare
crawling insect
Shriezyx
Medium
rare
arachnid
Cloaker
Large
very rare
ray
Grue
Large
very rare
slug
Payawinthar
Large
rare
insectoid myriapod
 
Animal
Cave Locust
Tiny
common
leaping insect
Giant Centipede
Tiny
common
crawling insect
Skittermaw
Tiny
uncommon
Shrill
Small
rare
chiropteran
Cave Scorpion
Medium
uncommon
arachnid
Shockbat
Large
rare
chiropteran
 
Beast
Darkmantle
Small
uncommon
cephalopodan
 
Dragon
Cave Drake
Large
rare
wingless drake
 
Fey
Gruen
Small
uncommon
crawling insect
 
Humanoid
Troglodyte
Medium
uncommon
biped
 
Magical Beast
Cave Moray
Medium
uncommon
eel
Rock Reptile
Medium
uncommon
lizard
Mukradi
Gargantuan
very rare
insectoid myriapod
 
Monstrosity
Groi
Small
rare
rotund quadruped on tiny legs
Piercer
Medium
uncommon
Cave Fisher
Large
very rare
arachnid
Crag Spider
Large
uncommon
mutated
Gangler
Large
uncommon
Hook Horror
Large
very rare
biped
Ophinix
Large
rare
chiropteran
Obion
Huge
rare
vermian, with features
 
Monstrous Humanoid
Tonberry
Small
very rare
biped
Adhaesus
Medium
rare
biped
Gump
Medium
very rare
biped
 
Ooze
Cactus Slime
Small
uncommon
 
Outsider
Khargra
Small
very rare
Adallantine
Medium
very rare
biped
 
Plant
Sporali
Large
rare
... that walks like a man
 
Undead
Eviscerator Beetle
Large
very rare
beetle