Hell
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Hell
common 0 - 48 )Baatezu 49 - 96 )Baator Wasp 97 - 144 )Black Abishai 145 - 192 )Green Abishai 193 - 240 )Nupperibo 241 - 288 )Osyluth 289 - 336 )Red Abishai 337 - 385 )Spinagon uncommon 386 - 421 )Bulugon 422 - 457 )Cornugon 458 - 493 )Erinyes 494 - 529 )Gathra 530 - 565 )Gelugon 566 - 601 )Ghaddar 602 - 637 )Hamatula 638 - 673 )Herlekin 674 - 710 )Imp 711 - 747 )Kuunganisha 748 - 783 )Kyton 784 - 819 )Magaav 820 - 855 )Malebranche 856 - 891 )Trul rare 892 - 903 )Aghasura 904 - 915 )Amnizu 916 - 927 )Barbazu 928 - 939 )Lilin 940 - 951 )Rejkar 952 - 963 )Sarglagon 964 - 975 )Striga 976 - 987 )Upasunda very rare 988 - 991 )Paeliryon 992 - 995 )Pit Fiend 996 - 999 )Xerfilstyx
d1000 Spoor Table for   Hell

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 926 )Fiend 927 - 999 )Outsider

Profile for  Hell

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

Fiend
Paeliryon
very rare
Kuunganisha
Small
uncommon
winged biped
Magaav
Small
uncommon
winged biped
Spinagon
Small
common
winged biped
Amnizu
Medium
rare
Baator Wasp
Medium
common
flying insect
Barbazu
Medium
rare
Black Abishai
Medium
common
winged biped
Erinyes
Medium
uncommon
winged humanoid
Green Abishai
Medium
common
winged biped
Hamatula
Medium
uncommon
biped
Herlekin
Medium
uncommon
Kyton
Medium
uncommon
biped
Lilin
Medium
rare
winged biped
Nupperibo
Medium
common
biped
Red Abishai
Medium
common
winged biped
Striga
Medium
rare
winged biped
Upasunda
Medium
rare
biped
Baatezu
Large
common
winged biped
Bulugon
Large
uncommon
Cornugon
Large
uncommon
winged biped
Gelugon
Large
uncommon
... that walks like a man
Malebranche
Large
uncommon
winged biped
Osyluth
Large
common
winged biped
Pit Fiend
Large
very rare
winged biped
Rejkar
Large
rare
ungulate
Sarglagon
Large
rare
winged serpentine
Trul
Large
uncommon
biped
Aghasura
Huge
rare
Ghaddar
Huge
uncommon
biped
Xerfilstyx
Huge
very rare
 
Outsider
Imp
Tiny
uncommon
winged biped
Gathra
Large
uncommon
taurine