Muscular devils covered in gray, leathern scales with spikes and horns
Spined Devils wear spikes and horns all over their muscular bodies covered in gray, leathern scales. Curled horns often protrude from their beastly heads where razor-sharp fangs drip with venom. They stand 8 to 10 feet tall. Under their many scales hide thorny spines that sometimes burst forth in a spray of carnage. Thick, bony blades may extend or retract from their elbows, to be used as weapons as needed, though they often prefer wielding spears or swords. Only magic weapons harm spined devils, and they are immune to non-magical fire or poison. In addition to weapon strikes, spined devils may bite opponents who must save vs. Poison or fall unconscious for 1d6 minutes. They may also strike with their elbow blades, but their most fearsome attack comes from a burst of spines. Every round, the spined devil has a 1 in 6 chance of releasing a cloud of barbed spines from its skin. Every opponent within a 5-foot radius takes 4d6 points of damage, reduced by half by a successful save vs. Dragon Breath.
Smaller than most other devils, spinagons act as messengers and spies for greater devils and archdevils. They are the eyes and ears of the Nine Hells, and even fiends that despise a spined devil's weakness treat it with a modicum of respect. A spined devil's body and tail bristle with spines, and it can fling its tail spines as ranged weapons. The spines burst into flame on impact.
When not delivering messages or gathering intelligence, spined devils serve in the infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and they will quickly scatter if a fight goes against them.
Fly, my pretties, fly! Fly!|small-caps
Spined Devil
Devil of Intrusion and Suspicion
Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.
Smaller than most other devils, spinagons act as messengers and spies for greater devils and archdevils. They are the eyes and ears of the Nine Hells, and even fiends that despise a spined devil's weakness treat it with a modicum of respect. A spined devil's body and tail bristle with spines, and it can fling its tail spines as ranged weapons. The spines burst into flame on impact.
When not delivering messages or gathering intelligence, spined devils serve in the infernal legions as flying artillery, making up for their relative weakness by mobbing together to overwhelm their foes. Though they crave promotion and power, spined devils are craven by nature, and they will quickly scatter if a fight goes against them.
Fly, my pretties, fly! Fly!|small-caps
Spined Devil
Devil of Intrusion and Suspicion
Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful devils. Roll on or choose a result from the Spined Devil Intelligence table to inspire what information a spined devil seeks or already possesses.
Muscular devils covered in gray, leathern scales with spikes and horns
Spined Devils wear spikes and horns all over their muscular bodies covered in gray, leathern scales. Curled horns often protrude from their beastly heads where razor-sharp fangs drip with venom. They stand 8 to 10 feet tall. Under their many scales hide thorny spines that sometimes burst forth in a spray of carnage. Thick, bony blades may extend or retract from their elbows, to be used as weapons as needed, though they often prefer wielding spears or swords. Only magic weapons harm spined devils, and they are immune to non-magical fire or poison. In addition to weapon strikes, spined devils may bite opponents who must save vs. Poison or fall unconscious for 1d6 minutes. They may also strike with their elbow blades, but their most fearsome attack comes from a burst of spines. Every round, the spined devil has a 1 in 6 chance of releasing a cloud of barbed spines from its skin. Every opponent within a 5-foot radius takes 4d6 points of damage, reduced by half by a successful save vs. Dragon Breath.
The Monsters Know What They're Doing Dungeons And Dragons
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AD&D Monster Manual II AD&D 1e
