Taiga
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Shellycoat

Bakemono Baku Namahage Yaoguai

Shellycoat

Shellycoat

Chasm Lurker

Bylur Cantobele Glaycian Lynx Moose

Ice Bogie

Fissure Fisher Frore Wolf

Eeyormancer Tiggeran Yipyip

Luterra Ormyrr Rusalka

Grindylow

Devilhunter Behemoth

Owl

Attercroppe

Shellycoat

Fissure Fisher

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Taiga
common 0 - 33 )Caribou 34 - 67 )Giant Centipede 68 - 102 )Raccoon uncommon 103 - 128 )Boar 129 - 154 )Fox 155 - 180 )Goblin 181 - 206 )Grindylow 207 - 232 )Hawk 233 - 257 )Jarhdel 258 - 283 )Lakarn 284 - 309 )Moose 310 - 335 )Ogre 336 - 361 )Owl 362 - 386 )Scrofa 387 - 412 )Shellycoat 413 - 438 )Snow Leopard 439 - 464 )Wolf 465 - 490 )Wolverine rare 491 - 498 )Asnae 499 - 507 )Azeban 508 - 515 )Barghest 516 - 524 )Barioth 525 - 533 )Beli 534 - 541 )Brown Bear 542 - 550 )Bylur 551 - 559 )Calathgar 560 - 568 )Cantobele 569 - 577 )Carbuncle 578 - 585 )Dracowolf 586 - 594 )Dwarf 595 - 602 )Earth Qwril 603 - 610 )Elf 611 - 619 )Fire Bat 620 - 627 )Fissure Fisher 628 - 636 )Giant Moth 637 - 644 )Gullon 645 - 653 )Gumberoo 654 - 662 )Harefolk 663 - 670 )Herrenel 671 - 679 )Hobgoblin 680 - 688 )Human 689 - 696 )Ice Bogie 697 - 705 )Ichneumon 706 - 713 )Kyeryong 714 - 721 )Leshy 722 - 730 )Luterra 731 - 738 )Lynx 739 - 746 )Neogi 747 - 755 )Norker 756 - 763 )Orc 764 - 772 )Perfektenner 773 - 781 )Peuchen 782 - 790 )Rusalka 791 - 799 )Skunkbear 800 - 808 )Snow Cat 809 - 817 )Sturmwolf 818 - 826 )Taiga Giant 827 - 835 )Tarkus 836 - 843 )Tatzlwyrm 844 - 852 )Tembril 853 - 861 )Ursoi 862 - 869 )Vythaz 870 - 878 )Wilden very rare 879 - 881 )Aniwye 882 - 884 )Attercroppe 885 - 887 )Bakemono 888 - 890 )Baku 891 - 893 )Basilisk 894 - 896 )Behir 897 - 899 )Beholder 900 - 902 )Boreal Dragon 903 - 905 )Bulette 906 - 908 )Chasm Lurker 909 - 911 )Demammoth 912 - 914 )Devilhunter Behemoth 915 - 917 )Dire Wolf 918 - 920 )Drakin 921 - 923 )Eeyormancer 924 - 926 )Equs 927 - 929 )Felid Dragon 930 - 932 )Foxin 933 - 935 )Frore Wolf 936 - 937 )Giant Mantis 938 - 940 )Gici Awas 941 - 943 )Glaycian Lynx 944 - 946 )Gronk 947 - 948 )Groundsquid 949 - 951 )Guulvorg 952 - 954 )Ijiraq 955 - 957 )Lerritan 958 - 960 )Light Drake 961 - 962 )Moonflower 963 - 965 )Namahage 966 - 968 )Ormyrr 969 - 971 )Poison Bear 972 - 974 )Quil 975 - 977 )Savager 978 - 979 )Shatjan 980 - 982 )Tiggeran 983 - 985 )Tulgar 986 - 987 )Ulnorya 988 - 990 )Xhkarsh 991 - 993 )Yaoguai 994 - 996 )Yaotome 997 - 999 )Yipyip
d1000 Spoor Table for   Taiga

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 36 )(undefined) 37 - 67 )Aberration 68 - 445 )Animal 446 - 543 )Beast 544 - 552 )Dragon 553 - 555 )Elemental 556 - 619 )Fey 620 - 627 )Fiend 628 - 662 )Giant 663 - 781 )Humanoid 782 - 886 )Magical Beast 887 - 959 )Monstrosity 960 - 976 )Monstrous Humanoid 977 - 979 )Outsider 980 - 990 )Plant 991 - 999 )Undead

Profile for  Taiga

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Baku
very rare
Grindylow
uncommon
Tatzlwyrm
rare
 
Aberration
Neogi
Small
rare
centauroid
Yipyip
Small
very rare
Beholder
Medium
very rare
Quil
Medium
very rare
crawling insect
Gumberoo
Large
rare
quadruped
Ulnorya
Large
very rare
tentacled orb
Xhkarsh
Large
very rare
leaping insect
 
Animal
Giant Centipede
Tiny
common
crawling insect
Owl
Tiny
uncommon
avian
Fox
Small
uncommon
vulpine
Hawk
Small
uncommon
avian
Raccoon
Small
common
dexterous mammallian quadruped
Vythaz
Small
rare
ungulate
Boar
Medium
uncommon
porcine
Jarhdel
Medium
uncommon
quadruped
Lynx
Medium
rare
great cat
Snow Leopard
Medium
uncommon
great cat
Sturmwolf
Medium
rare
lupine
Wolf
Medium
uncommon
lupine
Brown Bear
Large
rare
ursine
Caribou
Large
common
ungulate
Chasm Lurker
Large
very rare
quadruped
Devilhunter Behemoth
Large
very rare
dino biped
Dire Wolf
Large
very rare
lupine
Equs
Large
very rare
Giant Mantis
Large
very rare
leaping insect
Gici Awas
Large
very rare
mutated
Skunkbear
Large
rare
ursine
Tarkus
Large
rare
Lakarn
Huge
uncommon
 
Beast
Giant Moth
Small
rare
moth
Snow Cat
Medium
rare
great cat
Wolverine
Medium
uncommon
quadruped
Moose
Large
uncommon
ungulate
Savager
Large
very rare
ursine
Scrofa
Large
uncommon
porcine
 
Dragon
Light Drake
Tiny
very rare
drake
Boreal Dragon
Huge
very rare
draconic
Felid Dragon
Huge
very rare
winged leonine
 
Elemental
Lerritan
Gargantuan
very rare
biped
 
Fey
Attercroppe
Tiny
very rare
serpentine, with features
Beli
Small
rare
winged biped
Foxin
Small
very rare
vulpine
Ice Bogie
Small
rare
biped
Azeban
Medium
rare
biped
Ijiraq
Medium
very rare
... that walks like a man
Shellycoat
Medium
uncommon
facultative amphibian
Yaotome
Medium
very rare
... that walks like a man
 
Fiend
Barghest
Medium
rare
facultative mammal
 
Giant
Ogre
Large
uncommon
biped
Taiga Giant
Huge
rare
biped
 
Humanoid
Bakemono
Small
very rare
biped
Dwarf
Small
rare
biped
Goblin
Small
uncommon
biped
Harefolk
Small
rare
biped
Luterra
Small
rare
... that walks like a man
Norker
Small
rare
biped
Eeyormancer
Medium
very rare
Elf
Medium
rare
biped
Hobgoblin
Medium
rare
biped
Human
Medium
rare
biped
Orc
Medium
rare
biped
Shatjan
Medium
very rare
... that walks like a man
Tiggeran
Medium
very rare
... that walks like a man
Tulgar
Medium
very rare
biped
Wilden
Medium
rare
biped
 
Magical Beast
Earth Qwril
Tiny
rare
Asnae
Small
rare
quadruped
Drakin
Small
very rare
avian
Basilisk
Medium
very rare
repilian myriapod
Dracowolf
Medium
rare
Fire Bat
Medium
rare
chiropteran
Fissure Fisher
Medium
rare
simian
Bylur
Large
rare
Cantobele
Large
rare
mammalian myriapod
Frore Wolf
Large
very rare
lupine
Groundsquid
Large
very rare
cephalopodan
Herrenel
Large
rare
ungulate
Poison Bear
Large
very rare
ursine
Barioth
Huge
rare
Guulvorg
Huge
very rare
canine
Perfektenner
Huge
rare
porcine
Demammoth
Colossal
very rare
 
Monstrosity
Carbuncle
Small
rare
lizard
Kyeryong
Small
rare
flightless bird
Leshy
Medium
rare
... that walks like a man
Peuchen
Medium
rare
winged serpentine
Aniwye
Large
very rare
Bulette
Large
very rare
quadruped
Glaycian Lynx
Large
very rare
Gronk
Large
very rare
biped
Ichneumon
Large
rare
facultative mammal
Tembril
Large
rare
Behir
Huge
very rare
repilian myriapod
Ormyrr
Huge
very rare
slug, with features
Yaoguai
Huge
very rare
biped
 
Monstrous Humanoid
Gullon
Large
rare
biped
Ursoi
Large
rare
... that walks like a man
 
Outsider
Namahage
Medium
very rare
 
Plant
Calathgar
Small
rare
flowering plant
Moonflower
Huge
very rare
 
Undead
Rusalka
Medium
rare
biped... and how!