Size:
± Medium
Type:
± Fiend
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 26 (4d8 + 8)
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Action
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Action
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Action
Multiattack
The charfiend makes two attacks, one with its bite and one with its claws.
Special
Keen Smell
The charfiend has advantage on Wisdom (Perception) checks that rely on smell.
Special
Stench
Any creature other than a charfiend that starts its turn within 5 feet of the charfiend must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all charfiends for 1 hour.
Special
Unholy Aura
The charfiend exudes an aura of unholy power in a 20-foot radius. Fiends, titanspawn, and undead within the aura (including the charfiend) can roll a d4 and add the number rolled to any attack roll or saving throw. A creature cannot benefit from the unholy aura of more than one charfiend at a time.
Scavengers that feed on flesh, preferably that of humanoids, charfiends earned their name through their lust for overcooked meat. The stink of burning hair, scorched skin, and sizzling fat stimulates their appetite, and they are drawn irresistibly to burning homes, funeral pyres, and even sacrificial rites involving burnt offerings. Despite their own foul odor, charfiends can seemingly smell burning flesh for miles. These creatures tend to lair in old ruins and burnt-out structures, emerging often to feed.
Charfiends have red eyes, and their mouths are filled with sharp, bloody fangs. They are usually clad in decaying rags and give off a nauseating stench of scorched flesh and smoke. Given these traits and their awkward, jerky gait, charfiends might easily be mistaken for zombies or other forms of shambling corpse did they not move with deceptive speed.
Unholy Presence. A charfiend's stench and hideous presence defiles any holy place it enters until the spot is rededicated with the proper purification spells. In the early days of the Divine War, one of the titans created the charfiends precisely to spread such desecration, thereby leaving worshipers unable to communicate with their gods.
5e SRD
Actions/Abilities/Traits: D&D 5e
Scavengers that feed on flesh, preferably that of humanoids, charfiends earned their name through their lust for overcooked meat. The stink of burning hair, scorched skin, and sizzling fat stimulates their appetite, and they are drawn irresistibly to burning homes, funeral pyres, and even sacrificial rites involving burnt offerings. Despite their own foul odor, charfiends can seemingly smell burning flesh for miles. These creatures tend to lair in old ruins and burnt-out structures, emerging often to feed.
Charfiends have red eyes, and their mouths are filled with sharp, bloody fangs. They are usually clad in decaying rags and give off a nauseating stench of scorched flesh and smoke. Given these traits and their awkward, jerky gait, charfiends might easily be mistaken for zombies or other forms of shambling corpse did they not move with deceptive speed.
Unholy Presence. A charfiend's stench and hideous presence defiles any holy place it enters until the spot is rededicated with the proper purification spells. In the early days of the Divine War, one of the titans created the charfiends precisely to spread such desecration, thereby leaving worshipers unable to communicate with their gods.
5e SRD