Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Action
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Action
Multiattack
The charfiend makes two attacks, one with its bite and one with its claws.
Special
Keen Smell
The charfiend has advantage on Wisdom (Perception) checks that rely on smell.
Special
Stench
Any creature other than a charfiend that starts its turn within 5 feet of the charfiend must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all charfiends for 1 hour.
Special
Unholy Aura
The charfiend exudes an aura of unholy power in a 20-foot radius. Fiends, titanspawn, and undead within the aura (including the charfiend) can roll a d4 and add the number rolled to any attack roll or saving throw. A creature cannot benefit from the unholy aura of more than one charfiend at a time.