| Black Troll | Cave Troll | Cavern Troll | Forest Troll | Frost Troll |
| Ice Troll | Lake Troll | Mountain Troll | Rock Troll | Steppe Troll |
| Swamp Troll | Troll | Tundra Troll | Wasteland Troll |
This large, powerful creature has semitransparent flesh of light blue.
Its body is completely hairless and its cold, piercing eyes are stark white.
Ice trolls are relatives of normal trolls but are decidedly more cunning, ruthless, evil, and despicable. They make their homes in very cold climates, always near a pool of water (either natural or troll-made). The strongest (and sometimes most intelligent) member of a band is usually the leader.
Unlike their trollish cousins, ice trolls do not rush headlong into battle.
They prefer to attack the weakest opponents first if they can. If combat goes against an ice troll, it does not hesitate to flee.
Ice trolls savor the taste of human flesh and construct their lairs near civilized areas where humans are plentiful. Ice trolls often set traps for humans and either devour them immediately or capture them and carry them back to their lair. Captured humans are caged and fattened up before they are eaten.
An ice troll stands about 8 feet tall and weighs 450 pounds.
Ice trolls have all the meanness and hunger of common trolls. Their hearts radiate extreme cold, to the detriment of other nearby creatures.
Ice Troll Hearts
An ice troll's heart remains cold even after the troll's destruction. As long as the troll can't regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll's heart, once removed, becomes a harmless Tiny object with AC 13, 4 hit points, and immunity to all damage except fire damage. For the next 24 hours, the heart has the following magical properties:
Semi-transparent trolls with bodies that appear chiselled from blue-tinged ice
An ice troll has the general form of a troll but its cold, semi-transparent body seems to have been chiselled from blue-tinged ice. Ice trolls prefer underground dwellings such as dungeons or caverns and will always lair near running water if possible or, failing that, the wettest spot they can find. These trolls regenerate 2 hp per round and are capable of rebonding severed limbs, but only if the limb is immersed in water. A severed limb will move toward the nearest body of water if one is within 30-ft. Severed limbs will not attack independently. In combat, ice trolls attack with two claw attacks for 1d8 points of damage apiece. As with other types of trolls, these attacks can be directed at two different opponents. Ice trolls can only be hit with magical weapons and are immune to cold based attacks of any kind. Fire inflicts double damage upon ice trolls. Ice trolls have the superior 90-ft infravision and an acute sense of smell. They also share the racial traits of most troll types, having great strength, being fearless in combat, and attacking until either victorious or slain.
This large, powerful creature has semitransparent flesh of light blue.
Its body is completely hairless and its cold, piercing eyes are stark white.
Ice trolls are relatives of normal trolls but are decidedly more cunning, ruthless, evil, and despicable. They make their homes in very cold climates, always near a pool of water (either natural or troll-made). The strongest (and sometimes most intelligent) member of a band is usually the leader.
Unlike their trollish cousins, ice trolls do not rush headlong into battle.
They prefer to attack the weakest opponents first if they can. If combat goes against an ice troll, it does not hesitate to flee.
Ice trolls savor the taste of human flesh and construct their lairs near civilized areas where humans are plentiful. Ice trolls often set traps for humans and either devour them immediately or capture them and carry them back to their lair. Captured humans are caged and fattened up before they are eaten.
An ice troll stands about 8 feet tall and weighs 450 pounds.
Ice trolls have all the meanness and hunger of common trolls. Their hearts radiate extreme cold, to the detriment of other nearby creatures.
Ice Troll Hearts
An ice troll's heart remains cold even after the troll's destruction. As long as the troll can't regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll's heart, once removed, becomes a harmless Tiny object with AC 13, 4 hit points, and immunity to all damage except fire damage. For the next 24 hours, the heart has the following magical properties:
Semi-transparent trolls with bodies that appear chiselled from blue-tinged ice
An ice troll has the general form of a troll but its cold, semi-transparent body seems to have been chiselled from blue-tinged ice. Ice trolls prefer underground dwellings such as dungeons or caverns and will always lair near running water if possible or, failing that, the wettest spot they can find. These trolls regenerate 2 hp per round and are capable of rebonding severed limbs, but only if the limb is immersed in water. A severed limb will move toward the nearest body of water if one is within 30-ft. Severed limbs will not attack independently. In combat, ice trolls attack with two claw attacks for 1d8 points of damage apiece. As with other types of trolls, these attacks can be directed at two different opponents. Ice trolls can only be hit with magical weapons and are immune to cold based attacks of any kind. Fire inflicts double damage upon ice trolls. Ice trolls have the superior 90-ft infravision and an acute sense of smell. They also share the racial traits of most troll types, having great strength, being fearless in combat, and attacking until either victorious or slain.
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