Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aluum Antimagic
Aluum enforcers are immune to spells and magical abilities, with two exceptions. A negative spell or magical ability grants an aluum enforcer the quickened condition until the end of its next turn instead of its normal effects. A positive spell or ability makes an aluum enforcer slowed 1 until the end of its next turn instead of its normal effects.
Ability
Attack of Opportunity
Ability
Paralyzing Force
(arcane, incapacitation, necromancy) A creature damaged by the aluum enforcer's fist Strike must succeed at a DC 27 Fortitude save or become paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls prone.
Ability
Soul Shriek
(arcane, auditory, evocation, mental, sonic) The aluum enforcer emits a keening wail in a 15-foot cone that deals 9d6 sonic damage (DC 27 basic Fortitude save). A creature that fails its save is stunned 1, or stunned 3 on a critical failure. The aluum can't use Soul Shriek again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
fist +23 [+18/+13] (magical), Damage 2d10+13 bludgeoning plus paralyzing force
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
magic (see below)
mental
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
10 physical (except adamantine)