Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone and grappled (escape DC 16). Until this grapple ends, the target is restrained and the adult chaceklain can't make bite attacks against other targets.
Action
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Action
Multiattack
The adult chaceklain makes two claw attacks.
Action
Tail
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage and the target must succeed on a DC 16 Dexterity saving throw or be stunned for 1d4 turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Action
Aggressive Leap
The adult chaceklain makes a long or high jump to land on a target within 40 ft. of it. That target must succeed on a DC 15 Strength saving throw or be knocked prone. If the creature is prone, the adult chaceklain can immediately make a bite attack against it.
Bonus Action
Nimble Escape
The adult chaceklain can take the Disengage or Hide action.
Reaction
Toxic Touch
If a creature comes into contact with the adult chaceklain, or hits it with a melee attack and is within 5 ft. of the adult chaceklain, the creature must succeed on a DC 13 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage.
Special
Amphibious
The adult chaceklain can breathe air and water.
Special
Feral Instinct
The adult chaceklain has advantage on initiative rolls.