Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 35, attack +27; 7th prismatic spray (×2); 6th chain lightning, disintegrate, glyph of warding (at will), wall of force; 5th black tentacles (×2), cloudkill (×2); Cantrips (7th) detect magic; Constant (6th) true seeing
Ability
Backdrop
When a creature attempts to Strike a living rune and critically misses, the attacker hits the surface (a canvas, wall, or so on) behind the living rune. This might damage the surface or the attacker's weapon, at the GM's discretion.
Ability
Surface-Bound
A living rune can move only along flat surfaces. If the surface it's on is destroyed (such as a portrait hit by a fireball spell or a wall being smashed), the rune takes 7d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the rune is destroyed
Ability
Truescript
A living rune can't speak, but it can sculpt its form into complicated scripts and pictographs that can be understood by any creature with the ability to read written language. A living rune can also understand any written or spoken language.
Offense
Ranged
Circumstance: combat round (ranged)
electrical blast +25 [+20/+15] (electricity, evocation, range increment 60 feet), Damage 4d12 electricity
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
death effects
diseased
doomed
drained
fatigued
healing
necromancy
nonlethal
paralyzed
poison
sickened
unconsciousness
Language
truescript
Perception
darkvision
true seeing