Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Action
Dread Howl (Recharge 6)
Non-baykoks within 30 feet who can hear it must make a DC 13 Wisdom saving throw. On a failed saving throw, a creature is frightened for 1 minute, and incapacitated as long as it is frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to that baykok's Dread Howl for the next 24 hours.
Action
Multiattack
The baykok makes three bow attacks.
Special
Hunter's Reward
When a baykok reduces a hostile creature to 0 hit points, the baykok gains 12 temporary hit points.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
14 (1d6+3)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Devour Soul
A baykok can devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a Death save. If it fails, the target is instantly slain. If the creature is already dead, it does not make a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect.
Special
|Devour Soul
Dread Howl Once per day, a baykok can unleash a bloodcurdling howl. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round unless it resists with a Paralysis save. Any creature that makes this saving throw is instead shaken for 1 round. This is a fear effect.
Special
|Devour Soul
Infused Arrows A baykok creates arrows of bone as it fires its bow-it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls.
Special
|Devour Soul
In addition, each arrow deals an additional 1d6 points of necrotic damage on a hit. Further, the first creature struck in a round by a baykok's arrow must make a Paralysis save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes-such arrows, however, do not gain the special negative energy damage or paralysis effects.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (composite longbow)
Action
Feat 3
Improved Initiative
Action
Feat 4
Mobility
Action
Feat 5
Point-Blank Shot
Action
Feat 6
Precise Shot
Action
Feat 7
Rapid Shot
Action
Feat 8
Weapon Focus (composite longbow)
Action
Melee 1
2 claws +14 (1d6+3)
Action
Ranged 1
+1 composite longbow +19/+14/+9 (1d8+4/19-20/×3 plus 1d6 negative energy and paralysis)
Special
Devour Soul (Su)
A baykok can take a standard action to devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a DC 19 Fortitude save. If it fails, the target is instantly slain. If the creature is already dead, it does not make a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect. The save DC is Charisma-based.
Special
Dread Howl (Su)
Once per day, a baykok can unleash a blood-curdling howl. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round unless it resists with a DC 19 Will save. Any creature that makes this saving throw is instead shaken for 1 round. This is a fear effect. The DC is Charisma-based.
Special
Infused Arrows (Su)
A baykok creates arrows of bone as it fires its bow-it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy on a hit. Further, the first creature struck in a round by a baykok's arrow must make a DC 19 Fortitude save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes-such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arrow of Despair
(emotion, enchantment, fear, incapacitation, mental, occult) A baykok creates an invisible arrow of bone as it draws its bow. A frightened creature hit by the arrow is stricken with loneliness and despair and must attempt a DC 26 Will save; if the Strike was a critical hit, the target uses the outcome one degree of success worse than the result of its save. Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round. Failure The creature's frightened value increases by 1 (to a maximum of 4), and it is slowed 1 until its frightened condition ends. Critical Failure As failure, but the creature is paralyzed until its frightened condition ends. At the start of each of its turns, it can end the paralyzed condition early with a successful DC 26 Will save.
Ability
Banished from the Ground
A baykok can't willingly touch earth or rock surfaces. If forced into contact with such a surface, it becomes enfeebled 2 for as long as it remains in contact.
Ability
Devour Life
Circumstance: The baykok is adjacent to a paralyzed, restrained, or unconscious
The baykok touches the target and devours part of its life force. The target must succeed at a DC 26 Fortitude save or be afflicted with the baykok's wasting curse. If the target fails and wasn't already affected by the wasting curse, the baykok gains 20 temporary Hit Points that last for 1 hour.
Ability
Frightful Presence
(aura, emotion, fear, mental) 120 feet, DC 25
Ability
Wasting Curse
(curse, necromancy, occult) The baykok steals life from its victim and leaves listless dread in its place. If a target fails its save against Devour Life, it becomes drained 1. Each time the target gets a full night's rest, it must succeed at a DC 26 Fortitude save or its drained value increases rather than decreasing. The curse ends if the creature recovers from the drained condition, but if the creature would reach drained 5 from this effect, it dies.
Offense
Melee
Circumstance: combat round (melee)
greatclub +21 [+16/+11] (backswing, magical, shove), Damage 2d10+9 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
longbow +21 [+16/+11] (deadly d10, magical, volley 30 feet), Damage 1d8+6 piercing plus 1d8 mental and arrow of despair
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 longbow
+1 striking greatclub
Language
Common
Perception
darkvision
Weakness
air 10
bludgeoning 10
earth 10