Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Critical Failure
The creature becomes frightened 4.
Ability
Critical Success
The creature is unaffected and is temporarily immune for 1 minute.
Ability
Failure
The creature becomes frightened 2.
Ability
Fearsense
(divination, mental, occult) The betobeto-san is aware of all frightened creatures within the listed range.
Ability
Ominous Footsteps
(auditory, aura, emotion, fear, illusion, mental, occult) 60 feet. The betobeto-san's footsteps seem to draw ever closer, yet the source remains difficult to pinpoint. Each creature that starts its turn within 60 feet of the betobeto-san must attempt a DC 29 Will save.
Ability
Shadow Invisibility
The betobeto-san is invisible unless within an area of bright light.
Ability
Shadow Step [Reaction]
Circumstance: The betobeto-san isn't already within an area of bright light; .
The betobeto-san Steps briefly into the Shadow Plane and then back again, appearing up to 30 feet away from where they began.
Ability
Stepping Decoy
(auditory, illusion, occult) Effect: The betobeto-san Steps. They then create two illusory decoys of sound within 15 feet of them that mimic the sounds of their ominous footsteps. These decoys act independently on the betobeto-san's initiative with 2 actions apiece. They can only Sneak or Stride, and they have a Speed of 35 feet. Use the betobeto-san's Stealth DC (typically 37) against attempts to Seek or disbelieve a decoy. Each decoy lasts for 1 minute. Any existing decoys vanish if the betobeto-san uses this ability again.
Ability
Success
The creature becomes frightened 1.
Offense
Melee
Circumstance: combat round (melee)
claw +25 [+21/+17] (agile, finesse, magical), Damage 3d12+10 negative
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Immunity
disease
paralyzed
poison
precision
Item
sandals
Language
Common
Shadowtongue
Perception
fearsense (precise) 60 feet
greater darkvision
Resistance
all damage 10 (except force
double resistance against non-magical)
ghost touch
or positive