Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Eclipse Aura
(aura, darkness, occult) 100 feet. Light and shadows morph strangely around the bul-gae. A creature attempting to create a light effect within the aura must attempt a DC 5 flat check. On a failure, the attempt fails, the effect is lost, and the DC to counteract darkness effects within the aura is increased by 1.
Ability
Lunar Burst
(cold, evocation, occult) The bul-gae releases a blast of otherworldly frost that deals 6d8 cold damage to each creature in a 10-foot emanation (DC 34 basic Reflex save). On a critical failure, a creature also becomes slowed 2. After using this ability, the bul-gae's flames heat up and they can't use Lunar Burst again until after they have used Solar Flare.
Ability
Shadow Leap
Circumstance: The bul-gae is in dim light or darkness;
The bul-gae dives into a shadow and reappears from a shadow within 40 feet.
Ability
Solar Flare [Reaction]
Circumstance: Trigger: The bul-gae takes damage;
The bul-gae releases a solar flare in a 30-foot emanation. Each creature in the area takes 6d8 fire damage (DC 34 basic Reflex save). On a critical failure, a creature also takes 2d10 persistent fire damage. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst.
Ability
Thermal Mastery
The bul-gae has total control over the powers of cold and fire. Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage.
Offense
Melee
Circumstance: combat round (melee)
jaws +27 [+23/+19] (agile), Damage 2d8+12 piercing plus 2d6 cold or fire and Knockdown
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Language
Common
Perception
greater darkvision
scent (imprecise) 60 feet
Resistance
cold 15
fire 15