Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Earth Glide
An earthen destrier can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Ability
Lancing Charge
If the destrier moved at least 10 feet directly before its lance arm Strike, it gains a +2 circumstance bonus to its damage roll.
Ability
Tilting Strike
5 penalty.
Ability
Trample
Medium or smaller, hoof, DC 20
Offense
Melee
Circumstance: combat round (melee)
lance arm +14 [+9/+4] (deadly d8, reach 10 feet), Damage 2d8+6 piercing and lancing charge
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Terran
Perception
darkvision
tremorsense (imprecise) 60 feet