Actions/Abilities/Traits: (Pathfinder 2e)
Offense
Ability
Circumstance: combat round (ranged)
Human bandit
Offense
Melee
Circumstance: combat round (melee)
dagger +5 [+1/-3] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+1 piercing
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +6 [+1/-4] (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Minion
Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn, doesn't have reactions, and can't act when it's not your turn. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain a Spell or Sustain an Activation; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please. A minion can't control other creatures.
Item
1d8 sp
dagger
leather armor
rations (2 days)
shortbow (10 arrows)
silver Stag Lord amulet (worth 3 gp)
Language
Common