Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Noxious Burst
Toxic materials and churning rubbish within the filth fire's body explode in one of three ways. The filth fire chooses the effect, but it can't make the same choice twice in a row. Fiery Beam (evocation, fire, primal) The filth fire expels a 30-foot line of flame that deals 3d6 fire damage with a DC 21 basic Reflex save.Shrapnel Blast (evocation, primal) The filth fire shoots jagged rubbish out in a 5-foot emanation that deals 2d12 piercing damage with a DC 21 basic Reflex save.Toxic Fumes (evocation, poison, primal) The filth fire belches a 15-foot cone of toxic smoke that deals 2d6 poison damage (DC 21 basic Fortitude save). A creature that fails is also sickened 1 (or sickened 2 on a critical failure).
Ability
Smoke Vision
The filth fire ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
burning lash +13 [+8/+3] (finesse), Damage 2d6+3 bludgeoning plus 1d6 persistent fire
Offense
Ranged
Circumstance: combat round (ranged)
ember ball +13 [+8/+3] (fire, range increment 20 feet), Damage 1d6+3 bludgeoning plus 1d6 persistent fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Language
can't speak any language
Ignan
Perception
darkvision
smoke vision
Weakness
cold 5