Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Shriek
(auditory, concentrate, emotion, fear, mental) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 basic Will save). A creature that fails its save is frightened 1 (or frightened 2 on a critical failure). The harpy skeleton can't Shriek again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
talon +15 [+11/+7] (agile), Damage 2d6+7 slashing
Offense
Ranged
Circumstance: combat round (ranged)
club +15 [+10/+5] (thrown 10 feet), Damage 1d6+7 bludgeoning
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Skeleton
This undead is made by animating a dead creature's skeleton with negative energy.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Resistance
cold 5
electricity 5
fire 5
piercing 5
slashing 5