Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 bite or breath
1-6 or special

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
breath
1 * bite (1d6) or 1 * breath (1d6 per HD)
Special
Fire breath
2-in-6 chance per round of breathing fire. One target. Save versus breath for half damage.
Special
Fire immunity
Unharmed by non-magical fire.
Special
Detect invisible
75% chance per round. 60' range.
Special
Pets
Sometimes found with other creatures with an affinity for fire.

Actions/Abilities/Traits:
(Pathfinder 2e) (Hell Hound)
Actions/Abilities/Traits: (Pathfinder 2e) (Hell Hound)
Ability
Breath Weapon
(divine, evocation, fire) The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot cone (DC 19 basic Reflex save). The hell hound can't use Breath Weapon again for 1d4 rounds. If the hell hound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.
Offense
Melee
Circumstance: combat round (melee)
jaws +13 [+8/+3] (magical), Damage 1d8+4 piercing plus 1d6 evil and 1d6 fire
Immunity
fire
Language
(can't speak any language)
Infernal
Perception
darkvision
scent (imprecise) 60 feet
Weakness
cold 5

Actions/Abilities/Traits:
(Pathfinder 2e) (Hellhound)
Actions/Abilities/Traits: (Pathfinder 2e) (Hellhound)
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.