Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 kick or 1 bite
1-4 or 1-3

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Hooves
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Special
Beast of Burden
The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
Special
Sure-Footed
The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
bite
1 * kick (1d4) or 1 * bite (1d3)
Special
Tenacious
Can be taken underground, if the referee allows it.
Special
Defensive
May attack if threatened, but cannot be trained to attack on command.
Special
Carry loads
Up to 2,000 coins unencumbered; up to 4,000 at half speed.