Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Abrogation of Consequences [Reaction]
Circumstance: Trigger: The Hellbound attorney rolls a success or critical failu
The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure.
Ability
Divine Innate Spells
DC 21; 1st burning hands
Ability
Opening Statement
Circumstance: Trigger: The Hellbound attorney's turn begins;
The attorney enumerates the alleged crimes of a creature they can see and attempts a Legal Lore check against that creature's Will DC. On a success, the attorney's Strikes deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.
Offense
Melee
Circumstance: combat round (melee)
elegant cane +12 [+8/+4] (agile, finesse, shove), Damage 1d4+3 bludgeoning
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
elegant cane (as mace)
legal ledgers
Language
Common
Infernal
Perception
greater darkvision
Resistance
fire 4
Weakness
good 2