Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cleric Domain Spells
DC 20, 1 Focus Point; 1st death's call
Ability
Divine Prepared Spells
DC 18; 1st harm (×4)
Ability
Final Blasphemy
(divine, necromancy, negative) When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action harm spell (DC 20). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.
Ability
Heretic's Smite
(divine, necromancy) While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional 1d6 evil damage against creatures that can cast divine spells.
Offense
Melee
Circumstance: combat round (melee)
dagger +10 [+6/+2] (agile, versatile S), Damage 1d6+4 piercing plus heretic's smite
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
dagger
defiled religious symbol of Pharasma
Language
Common
Necril
Perception
darkvision