Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
(+4 status vs. mental); +1 status to all saves vs. magic
Ability
Divine Spontaneous Spells
DC 28, attack +20; 4th air walk, harm, read omens, talking corpse (3 slots); 3rd bind undead, blindness, chilling darkness, vampiric touch (4 slots); 2nd darkness, death knell, resist energy, see invisibility (4 slots); 1st bane, command, fear, ventriloquism (4 slots); Cantrips (4th) chill touch, detect magic, guidance, light, read aura
Ability
Occult Innate Spells
DC 28; 6th dominate; 5th illusory scene, suggestion; 3rd illusory disguise (at will); 2nd mirror image (at will); 1st ventriloquism (at will)
Ability
Raise Serpent
Frequency: once per day
Effect: The bone prophet animates corpses of snakes, serpentfolk, or similar serpentine creatures within a 30-foot emanation. Any flesh on the bodies sloughs off, and they rise as skeletons. The bone prophet can raise one Large creature as a skeletal giant or up to three Medium creatures as skeletal champions; the equipment and attacks might be different depending on the corpses' possessions. These skeletons have the minion trait and are under the bone prophet's control; the bone prophet can give all these minions the same command with a single action that has the concentrate trait. Any skeletal minions that still remain after 10 minutes crumble to dust.
Ability
Rituals
DC 28; 2nd create undead
Ability
Serpentfolk Venom
(poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Offense
Melee
Circumstance: combat round (melee)
staff +18 [+13/+8] (magical, two-hand d8), Damage 2d4+9 bludgeoning
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Serpentfolk
Serpentfolk are a family of serpentine humanoids.
Item
+1 striking staff
invisibility potion
religious symbol of Ydersius
Language
Aklo
Common
Necril
telepathy 100 feet
Undercommon
Perception
darkvision
scent (imprecise) 30 feet
Resistance
poison 10