Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity
Tail only.
Ability
Breath Weapon
(evocation, fire, primal) The tor linnorm expels a 60-foot cone of flame and ash dealing 20d6 fire damage to creatures within the area (DC 46 basic Reflex save). At the start of the tor linnorm's next turn, the area affected by the breath weapon is covered in thick, scorching smoke that burns both the lungs and eyes, dealing an additional 10d6 fire damage to all creatures in the area (DC 46 basic Reflex save). A creature that spends an entire round in the smoke with open eyes must succeed at a DC 44 Fortitude save or is blinded for 1 minute. The smoke dissipates after 1 minute; in strong winds, the smoke dissipates in 5 rounds, and in more powerful winds, it may clear even more quickly. The tor linnorm can't use Breath Weapon again for 1d4 rounds.
Ability
Constrict
3d6+21 bludgeoning, DC 46
Ability
Curse of Boiling Blood
(curse, fire, primal) When a creature slays a tor linnorm, it must succeed at a DC 48 Will save or permanently gain weakness to fire 20 and slowed 1 from the agonizing pain it now endures at all times. As long as a character continues to suffer this curse, its slowed condition can never be reduced below slowed 1.
Ability
Lava Affinity
A tor linnorm can breathe and swim freely while submerged in lava and magma.
Ability
Primal Innate Spells
DC 44; Constant (9th) freedom of movement; (8th) true seeing
Ability
Slashing Claws
A tor linnorm makes four Strikes with its claws, each against a different target. These attacks count toward the tor linnorm's multiple attack penalty, but the multiple attack penalty doesn't increase until after the tor linnorm makes all its attacks.
Ability
Tor Linnorm Venom
(fire, injury, poison) Saving Throw DC 44 Fortitude; Maximum Duration 10 rounds; Stage 1 8d6 fire damage and drained 1; Stage 2 12d6 fire damage and drained 2.
Offense
Melee
Circumstance: combat round (melee)
jaws +40 [+35/+30] (reach 30 feet, magical), Damage 4d12+19 piercing plus tor linnorm venom
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
curse
paralyzed
sleep
Language
Aklo
Draconic
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
true seeing
Weakness
cold iron 15