Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Archon's Door
Once per day, if an archon sees another creature cast dimension door, it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door.
Ability
Divine Innate Spells
DC 21; 4th dimension door (x3); 2nd animal messenger (x3); 1st charm (animals only; x3), true strike (x3); Cantrips (2nd) dancing lights; Constant (5th) tongues
Ability
Menacing Guardian
1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can't use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.
Ability
Retributive Strike
A horned archon can also make a Retributive Strike with its composite longbow.
Ability
Touch of Charity
(healing, manipulate, necromancy) A horned archon can touch another creature to take on that creature's wounds, transferring up to 30 of the horned archon's HP to the touched creature. The horned archon can't transfer more HP than it currently has.
Offense
Melee
Circumstance: combat round (melee)
horn +11 [+6/+1] (magical), Damage 2d8+3 piercing plus 1d6 good and Push
Offense
Ranged
Circumstance: combat round (ranged)
composite longbow +14 [+9/+4] (deadly 1d10, magical, range increment 100 feet, reload 0, volley), Damage 1d8+4 piercing plus 1d6 good
Trait
Archon
Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
composite longbow (20 arrows)
Language
Draconic
Infernal
tongues
Perception
darkvision
Weakness
evil 5